Left 4 Dead update

Posted: July 22nd, 2009 | Author: | Filed under: Left 4 Dead | Comments Off on Left 4 Dead update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead

  • Lobbies and games you’ve recently joined and left will be ignored for two minutes. This will prevent a player from ending up in the same lobby or game when quickly searching for another
  • Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby screen available from the Lobby Browser
  • Updated localization text
  • Fixed an issue where VPK.EXE would not extract all files
1 person likes this post.


Left 4 Dead update released

Posted: July 17th, 2009 | Author: | Filed under: Left 4 Dead | Comments Off on Left 4 Dead update released

Left 4 Dead has been updated to include a lobby browser. The lobby browser (under Play Online) will show you a list of optimal games available for you to join. The browser pares down the thousands of lobbies and games currently being played to show you the best list of games available to you. This list includes official and add-on campaigns, including add-on campaigns you have not yet installed, making it a great way to discover them. You can filter by difficulty, official and/or add-on campaigns and by lobbies and/or games in progress. The specific changes include:

Left 4 Dead

  • The Play on Steam Group Server screen now displays which Steam group it’s searching while updating the list
  • After calling a vote to change difficulty in game it is now correctly updated in matchmaking

Add-on Campaigns

  • When downloading a new version of an add-on and installing it (by double clicking the .VPK file), it will now correctly overwrite the previous version, even while Left 4 Dead is currently running
  • Addressed a crash when two mission files with the same name are installed
  • Steam Group Servers now will now correctly offer download links when running add-on campaigns

Server

  • The server will now warn if the public or private tags exceed their limits. Public tags are limited to 63 characters. Private tags used for matchmaking are now limited to 1024 characters. Note that the private tags include the name of each add-on campaign installed on the server, so an excessive number of add-on campaigns can hit this limit

SDK

  • The VPK tool should be able to handle campaigns larger than 500MB now
  • You can now drag and drop or pass a VPK file to the vpk.exe tool to have it extract the contents of the add-on to a folder. This mirrors the functionality of passing a folder and having it create a VPK file
  • Detail.vbsp and lights.rad have been added to the distribution
1 person likes this post.


TF2 update released

Posted: July 15th, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on TF2 update released

Finally the join no team exploit has been addressed.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server

  • Improved connection logic to help servers that aren’t automatically reconnecting to Steam

Engine

  • Fixed seeing error dialogs if the “-nocrashdialog” command line parameter is present

Team Fortress 2

  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed “jointeam unassigned” exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed “sensitivity” ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance
2 people like this post.


Death Aboard 6.1 released

Posted: July 11th, 2009 | Author: | Filed under: Left 4 Dead | Comments Off on Death Aboard 6.1 released

The server is being upgraded, so it should be in place within the hour. We played 6.0 yesterday, and it was a real blast!

Just follow the link on the start page to l4dmods and install locally.

5 people like this post.


Death Aboard custom campaign installed

Posted: July 8th, 2009 | Author: | Filed under: Left 4 Dead | Comments Off on Death Aboard custom campaign installed

The community campaign Death Aboard has been installed.

You will need the client side .vpk file from here

1 person likes this post.