Sourcemod 1.2.2 has been released

Posted: August 28th, 2009 | Author: | Filed under: Plugins | Tags: , | Comments Off on Sourcemod 1.2.2 has been released

The good guys at sourcemod has put together a final 1.2.2 release. This release is mainly to deal with the orangebox changes in TF2. I’ll be updating the servers ASAP.

See the Relese Notes.

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New Nvidia driver with some DirectX 11 functionality

Posted: August 26th, 2009 | Author: | Filed under: Drivers | Tags: , , | 1 Comment »

It’s that time of the month again. This time I had to uninstall the current driver, reboot, accept the windows default driver, reboot, install the new one, reboot. Vista 64 is marvelous (not). As usual you can grab them here.

New in Release 190.62

  • Adds WHQL support on Windows 7 for Microsoft’s new DirectX GPU Computing API: DirectCompute.
  • Optimized for the latest PhysX gaming titles: Batman: Arkham Asylum and Darkest of Days.
  • Installs PhysX System Software version 9.09.0814.
  • Includes several bug fixes. More information can be found in the release documentation.
  • What is your Windows 7 upgrade plan? Take a Quick Survey.
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TF2 update

Posted: August 22nd, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on TF2 update

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars

Team Fortress 2

  • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    • The first bullet of a non-spread weapon if it’s been >1.25 seconds since firing
  • Added a “Disable HTML MOTDs” option to the multiplayer->advanced dialog
    • Added “motdfile_text” convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who’ve turned on this option
  • Fixed radius damage not tracing out of enemies when the explosion occurs within them
    • Fixes rockets & grenades doing no splash damage when fired point blank into enemies
  • Added missing snowpuff particles for DX8 players (honest)
  • Restored LOD for the Demoman player model
  • Fixed being able to alt-fire with the fists while stunned as a Heavy
  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
  • Fixed the “The Big Hurt” achievement not being awarded for players who already have the required count
  • Fixed sv_pure not reloading the map’s custom particle file
    • Custom particle effects contained within maps must now be placed in the \particles directory
  • Fixed another case where items weren’t being validated properly in class loadout slots

Community requests

  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
  • Fixed HUD “carried” image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
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L4d update

Posted: August 22nd, 2009 | Author: | Filed under: Left 4 Dead | Tags: , | Comments Off on L4d update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data

Left 4 Dead

  • Novint Falcon support is now enabled by default
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TF2 bugfixes

Posted: August 18th, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on TF2 bugfixes

Rocket jumps apparently fixed. The exploit on ctf_sawmill has not been fixed unfortunately.

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source

  • Fixed an engine crash

Team Fortress 2

  • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
    • “Added a balcony at 2-1 that I’ve rotated and cleaned up so it’s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU’s side.”
  • Added “tf_ctf_bonus_time” ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
  • Added “tf_arena_first_blood” ConVar to toggle the first blood feature in Arena mode (0 to disable it)
  • Added missing snowpuff particles for DX8 players
  • Fixed rocket jumping
  • Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
  • Fixed Scouts going into reference pose in double jumps
  • Fixed the Ubersaw not displaying team colors
  • Fixed Spies disguised as RED Scouts not cloaking properly
  • Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
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Bugfixes to the classless update released

Posted: August 15th, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on Bugfixes to the classless update released

A bunch of fixes to the classless update has been released tonight:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Fixed “r_rootlod” being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
  • Changed “The Big Hurt” Scout achievement to be “Stun 2 Medics that are ready to deploy an UberCharge.”
  • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
    • Due to many requests, added server ConVar “tf_overtime_nag”. When set to 1, it keeps the broken announcer behavior
  • Fixed tournament stopwatch not displaying the time in the HUD
  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading
  • Fixed pipebombs sticking to saw blades
  • Fixed weapons not being hidden properly during loser state anims
  • Fixed a case where radius damage didn’t reduce damage to self
    • Fixes Demomen taking too much damage from their pipebombs
  • Fixed a case where items would never show up in the backpack, even though they were available to equip
  • Fixed a case where items weren’t being validated properly in class loadout slots

Community requests

  • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
  • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
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TF2 update broke sourcemod

Posted: August 14th, 2009 | Author: | Filed under: Plugins, Team Fortress 2 | Tags: , | Comments Off on TF2 update broke sourcemod

sourcemod unfortuanetly broke in this update and the good guys at sourcemod have worked hard all day to fix it. A snapshot is now available that hopefully lets the server run until sourcemod 1.2.2 is released within a week or so.

I’ll try to get a snapshot running on the TF2 servers before tonights Fredagsmys.

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The first ever classless update to TF2 in the works

Posted: August 13th, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on The first ever classless update to TF2 in the works

A new update to TF2 is in the works, called the classless update.

http://www.teamfortress.com/classless/

Among the news is a new game mode called King of the Hill.

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Heaven Can Wait Custom campaign installed

Posted: August 11th, 2009 | Author: | Filed under: Left 4 Dead | Tags: | Comments Off on Heaven Can Wait Custom campaign installed

Heaven Can Wait has been installed on the co-op server. Get the vpk here.

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New l4d DLC announced

Posted: August 4th, 2009 | Author: | Filed under: Left 4 Dead | Tags: | 1 Comment »

Crash Course Campaign Due in September

August 4, 2009 – Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the next major downloadable content (DLC) update for its co-operative zombie thriller, Left 4 Dead (L4D), the #1 new game title on Xbox 360 and PC in 2008

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