Connect announce seems to screw sourcemod

Posted: September 30th, 2009 | Author: | Filed under: Left 4 Dead, Plugins | Tags: , | Comments Off on Connect announce seems to screw sourcemod

I’m disabling the countrynick plugin for now and the servers seems to be connectable again.

More Info

1 person likes this post.


The usual panic fix for the patch arrives

Posted: September 30th, 2009 | Author: | Filed under: Left 4 Dead | Tags: , | Comments Off on The usual panic fix for the patch arrives

As usual with Valve the patch was broken and an update has been released. However our servers still hasn’t been updated since the update process hangs in different stages of the download process. Way to go Valve..

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • Made the variable “mp_gamemode” available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, “map l4d_garage01_alleys versus” will set mp_gamemode versus for you automatically and load the first map of Crash Course
  • Added “mm_dedicated_force_servers” to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated)
  • Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key
Be the first to like.


Crash Course campaign released for Left 4 Dead

Posted: September 29th, 2009 | Author: | Filed under: Left 4 Dead | Tags: , | Comments Off on Crash Course campaign released for Left 4 Dead

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • A new campaign, “Crash Course”, is now available for play in Campaign, Versus and Survival modes
  • In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter
  • Matchmaking has had several improvements to make finding and joining games even faster
  • Ten all new “Crash Course” achievements have been added

The Valve update servers seem a bit cramped at the moment, but I’m trying to get our servers updated.

2 people like this post.


Team Fortress 2 Update

Posted: September 16th, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on Team Fortress 2 Update

Quite a few fixes:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won’t have this ConVar set

Additions / Changes

  • Backpack improvement
    • Added support for 100 slots in the backpack
    • Backpack can now be sorted by type
    • Multi-selection in the backpack is now done by holding down the Ctrl key
  • Alt-fire on the Sandvich now drops sandviches
    • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
    • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
    • Eating a sandvich using the taunt method now heals a Heavy to full health
    • Dropped sandviches heal 50% of the collector’s health
  • Medic regen changes
    • Base regen amount increased from 1/sec to 3/sec
    • Regen amount increase since time of last damage decreased from 3x to 2x
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
  • Blutsauger
    • Replaced “No critical hits” negative attribute with “-2 health drained per second on wearer”
    • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
  • Added “mp_windifference” server ConVar (default to 0)
    • When set to X, matches will be considered won if a team gets X points ahead of the other team
  • Added a “Remember the active weapon between lives” option to the Multiplayer->Advanced options dialog
  • Added “Disable weather effects” option to the Multiplayer->Advanced options dialog
  • Added “Show non-standard items on spectated player” option to the Multiplayer->Advanced options dialog
    • If set (default), it’ll show non-standard items being carried by the player you’re spectating
  • Tournament mode changes
    • New item whitelist allowing tournaments to control what items can be used by players
    • Added “item_whitelist_example.txt”
    • Added “item_show_whitelistable_definitions” command to get a list of whitelistable items
  • Added Tournament mode Spectator HUD
    • Added “Use advanced spectator HUD in tournament mode” option to the Multiplayer->Advanced options dialog
    • Shows all the members of your team (or both if you’re a spectator) at the top of the screen, along with class/health/respawn time/charge level
    • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
  • Changed idle player check to include spectators & players who haven’t chosen a team

Bug Fixes

  • Fixed explosive radius detection using an axially aligned box instead of a sphere
    • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
    • Grenades/Pipes radius change: 132->159
    • Rocket radius change: 121->146
    • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
  • Added check to prevent clients using the “firstperson” command to get out of thirdperson view while they’re phasing, taunting or control stunned
  • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
  • Fixed wearables not destroying their attached particles when they’re removed
  • Fixed several player & viewmodel simulation issues that occurred when the game was paused
  • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests

  • Added the entindex() of the object being built to the “player_builtobject” game event
  • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
  • Added IgnitePlayer input to TFPlayer
2 people like this post.


Death Aboard V7 released

Posted: September 16th, 2009 | Author: | Filed under: Left 4 Dead, Plugins | Tags: | Comments Off on Death Aboard V7 released

The custom campaign we all know and love has been updated to V7. I will upgrade the servers ASAP.

download

2 people like this post.


TF2 update released

Posted: September 1st, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on TF2 update released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Added “tf_allow_player_use” server ConVar to control players executing +use while playing (defaults to 0)
  • Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
  • Fixed being able to burn players/buildings that are in the water while standing outside the water
  • Fixed teleporting Spies getting stuck in enemy players standing on the exit
  • Fixed server log not listing telefrag kills as weapon “telefrag”
  • Fixed the Pyro’s airblast pushing Spectators in free-look mode
  • Fixed Pyro’s Hadouken killing Scouts that have used Bonk! and are phasing
  • Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
  • Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
  • Fixed a case where the weapon selection menu wasn’t drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
  • Fixed CTF HUD not centering the flag panel if there is only one active flag

Community requests

  • Added the ability to set a parent for the item_teamflag entity
  • Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
  • Added intro movie .mp3 files to the sound/misc folder
Be the first to like.