Dismember the Alamo V2 installed

Posted: October 20th, 2009 | Author: | Filed under: Left 4 Dead | Tags: , | 2 Comments »

New custom map, Dismember the Alamo V2 has been installed on the servers.

Get the client version here.

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Demo details revealed for Left 4 Dead 2

Posted: October 15th, 2009 | Author: | Filed under: Left 4 Dead 2 | Tags: | Comments Off on Demo details revealed for Left 4 Dead 2

The Parish. October 27. We’ll be there.

Read all about it here.

Countdown to the date.

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TF2 update released

Posted: October 15th, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on TF2 update released

A few cvar changes are present.

Team Fortress 2:
– Added “+quickswitch” command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
– Added server ConVar “tf_teamtalk” to allow alive/dead teammates to talk with each other during a match (default is 0)
– Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
– Updated the class menu to show the local player’s current class
– Updated server ConVar “tf_playergib” to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
– Updated “player_hurt” game event to include “damageamount” and “crit” values
– Fixed a rare crash in particle system
– Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
– Fixed not correctly remembering the last weapon if you’re using “remember active weapon” and the last weapon was the weapon in slot 0
– Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using “remember last active weapon”)
– Fixed not remembering the last active weapon correctly if the player didn’t die before the next round restart
– Prevented servers from using steam:// commands in their MOTD text
– Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
– Fixed friendly-fire/spectator exploit using projectiles
– Fixed disguised spies not getting ammo from enemy dispensers
– Fixed thrown sandvich traveling through players before being activated
– Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
– Fixed fire overlay drawing on hats in DX80
– Fixed an exploit that allowed servers to corrupt client’s item database
– Fixed full packet updates showing cloaked Spies for an instant
– Fixed a prediction error resulting in mis-predictions of crits

Community requests:
– Added new “func_flag_alert” entity that fires an alert when a player carrying a flag starts touching the entity
– Added server ConVar “bot_crouch” to make bots crouch
– Added model override for item_teamflag entity
– Added ability to turn off particle trail for players carrying the item_teamflag entity
– Updated team_train_watcher to support 8 cp/track links (was previously 4)

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New scavenger game mode revealed for Left 4 Dead 2

Posted: October 12th, 2009 | Author: | Filed under: Left 4 Dead 2 | Tags: | Comments Off on New scavenger game mode revealed for Left 4 Dead 2

Read all about it over at l4dmods.com.

It looks really interesting.

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Left 4 Dead update released

Posted: October 12th, 2009 | Author: | Filed under: Left 4 Dead | Tags: , | Comments Off on Left 4 Dead update released

Another bugfix update:

A strongly recommened update for Left 4 Dead is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:

– Fixed campaign image not updating correctly when creating a lobby
– Increased the reliabilty of the Steam Group server display
– Made mm_dedicated_search_maxping available to allow users to set the maximum acceptable ping for a dedicated server. The default has also been lowered 150ms, down from 300ms
– Fixed an issue where rescue closet doors could be opened in Crash Course in Versus mode

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Left 4 Dead 2 is coming

Posted: October 4th, 2009 | Author: | Filed under: Left 4 Dead 2 | Tags: | Comments Off on Left 4 Dead 2 is coming

I pre-ordered a four pack today in order to beat the rush with the help from the trusty in-game baseball bat that will be included for pre-order purchases.

Read all about the upcoming game here.

Hopefully we’ll be able to set up some dedicated servers for this one as well when it’s released.

The following lucky guys will be playing the game on launch:

  • =MUPP= oGre
  • =MUPP= mrmunson
  • =TheHulk= L3pr3ch4un
  • =TheHulk= Verminator
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Dead before Dawn community update

Posted: October 4th, 2009 | Author: | Filed under: Left 4 Dead | Tags: | 1 Comment »

It looks lite they plan on releasing this new campaign on Halloween.

Read all about it on l4dmods.com.

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Sourcemod 1.2.4 released

Posted: October 4th, 2009 | Author: | Filed under: Left 4 Dead, Plugins, Team Fortress 2 | Tags: , , | Comments Off on Sourcemod 1.2.4 released

The good guys at sourcemod have released 1.2.4. This fixes the crashing problems since Crash Course update for l4d, and some minor stuff with TF2. Also the GeoIP database has been refreshed.

Read all about the changes in their release notes.

All servers have been updated and the plugins recompiled.

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Country Nick is back!

Posted: October 1st, 2009 | Author: | Filed under: Left 4 Dead | Tags: , | Comments Off on Country Nick is back!

A new snapshot of sourcemod(2790 or higher), combined with a manual update to an offset did the trick.

Now let’s see if the servers will behave.

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Region temporarily disabled

Posted: October 1st, 2009 | Author: | Filed under: Left 4 Dead | Tags: | Comments Off on Region temporarily disabled

sv_region has been disabled on the servers and now lobbies actually seem to find them. I’ll enable it again when Valve gets their stuff together.

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