Posted: December 21st, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | No Comments »
tf2items has published a little list:
http://www.tf2items.com/crafting/blueprints.php
Posted: December 21st, 2009 | Author: =MUPP= oGre | Filed under: Tech stuff, updates | Tags: mumble | No Comments »
My handy tip about whispers showed to be a bit moot since there is a known bug in the 1.2.0 release.
The workaround is to disconnect from the server after making changes to your shortcuts, instead of just closing the application.
You can also try the latest snapshot, which fixes the bug.
Posted: December 20th, 2009 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Plugins, Team Fortress 2 | Tags: l4d, l4d2, updates | No Comments »
The l4d and l4d2 servers have received the new version. TF2 will probably get them later today. The TF2 servers have been updated as well.
http://www.metamodsource.net/
A formal announcement at the SourceMod site, as well as planned release date for the upcoming SM 1.3 set to January 15, 2010.
http://forums.alliedmods.net/showthread.php?t=112595
Posted: December 20th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: mapcycles, tf2 | No Comments »
koth_moonshine has been added to the mapcycle of tf2.muppfarmen.se.
The new maps (ctf_doublecross and cp_gorge) are first in rotation on tf.muppfarmen.se.
Current mapcycles can always be found here:
http://tf.muppfarmen.se/mapcycle.php
http://tf2.muppfarmen.se/mapcycle.php
Posted: December 19th, 2009 | Author: =MUPP= oGre | Filed under: Plugins, updates | Tags: sourcemod | No Comments »
The servers have just been updated. Hopefully this fixes some of the crashes.
I have pushed psychonic’s gamedata updates to 1.2, 1.3, and 1.4 branches, and deployed it to the updater for 1.2.0 through 1.2.5-dev, and 1.3.0-dev.
Posted: December 19th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »
The first panic update after the patch is here. I’m still missing my Scottish Resistance
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a client crash related to arrows
- Fixed a server crash related to items
- Fixed a server crash caused by the Demo taunt kill
- Fixed a server crash caused by using the Equalizer
- Fixed client ragdoll commands resulting in ragdolls standing around
- Restored the missing point_teleport entity
- Fixed stats and achievements being tracked while using sv_cheats
- Fixed Spies being able to build dispensers
- Fixed clients not fixing up inventory items in bad backpack positions
- Added a new chat message when players craft an item
- Fixed “Bloody Merry” and “Second Eye” achievements being achieved incorrectly
- Updated the description of the “Bravehurt” achievement
- Fixed Blutsauger attributes
- Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve)
- Fixed the Spy’s unlockables watches using the wrong consume/recharge rates
Posted: December 19th, 2009 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | No Comments »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead 2
- Reduced Dedicated Server max search ping to 150 ms
- Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers
- Official dedicated servers are now preferred when searching for team matches
- More populous lobbies are now preferred over less populous ones when searching for games
- Players who crash or have failed to load are no longer banned if they have been kicked
- Update Russian subtitles
- Fixed not being able to interlink teams in team-on-team mode
- Fixed not being able to properly migrate team lobby after team leader would leave the lobby
- Fixed not being able to invite friends if player was not team leader in a team-on-team game
Posted: December 19th, 2009 | Author: =MUPP= oGre | Filed under: Left 4 Dead, updates | Tags: l4d, updates | No Comments »
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers
- Official dedicated servers are now preferred when searching for team matches
- More populous lobbies are now preferred over less populous ones when searching for games
- Players who crash or have failed to load are no longer banned if they have been kicked
- Fixed exploit allowing players to end games prematurely using the ‘outtro_stats_done’ console command
- Reduced Dedicated Server max search ping to 150 ms
- Fixed a common crash
Posted: December 18th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
New Content
- Added new control point map Gorge
- Added new capture the flag map Double Cross
- Added item crafting
- Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
- Added headshot death animations
- Added more backstab animations
Soldier
- Added 35 new Soldier achievements
- Added 4 new Soldier items
- Added new Soldier Domination lines
Demoman
- Added 35 new Demoman achievements
- Added 3 new Demoman items
- Added new Demoman Domination lines
Spy
- Now pretends to be carrying the weapons & wearables of the target he’s disguised as
- Moved the Spy’s camera-beard to the Misc loadout slot so he can equip it with a hat
Scout
- The Sandman now only stuns on a max range hit (when you hear the cheering)
- All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Minor changes
- Added new options to the Multiplayer->Advanced dialog:
- Combat text, which displays damage amounts you do to enemies.
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your medigun is locked onto.
- Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
- Fixed being able to affect friendly pipes with airblast (they would unstick)
- Added recharge sound to abilities with a recharge bar
- Fixed attachable wearables not staying on ragdolls
- Players no longer see the wearables that are a part of a friendly spy’s disguise, fixing various graphical glitches
- Added jiggle bones for Pyro’s chicken hat
- Added 2 new game startup songs
Community Mapmaker requests
- Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
- Added “SetDispenserLevel” input to cart dispenser (1, 2, or 3)
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Posted: December 17th, 2009 | Author: =MUPP= oGre | Filed under: Tech stuff, updates | Tags: mumble | No Comments »
As of now all our servers have been upgraded, and thus demand a 1.2.0 client.
I found out how to create shortcuts to separate channels directly, see the picture. What I’ve done is to bind NUM-/ to join channel and NUM-0-2 to whisper certain channels. Then I can press NUM-/ + NUM-0 to get to the root channel directly. Pretty neat.

Mumble shortcuts
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