Posted: December 17th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
Except for the secret unlockable of course.
The Demoman gets a new sticky grenade launcher and the soldier gets a rallying banner as well as a new pickaxe.
Read all about it here.
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Posted: December 16th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | 2 Comments »
To start off, a new comic.
One new weapon official – new rocket launcher:
A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them. Those of you looking to deal splash damage, stop reading now: the Direct Hit has a 70% smaller blast radius than a traditional rocket launcher. But the rockets that come out of this thing move fast and hit hard: 80% faster and with 25% more destructive force. Best of all, for you real sharpshooters, the Direct Hit guarantees mini-crits on airborne targets.
Some new stuff in the Valve store including skins for the unspeakable phone. Pity they don’t have any Android versions.
And of course, as traditional with a new update we get a free weekend of public mayhem.
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Posted: December 16th, 2009 | Author: =MUPP= oGre | Filed under: Tech stuff, updates | Comments Off
We have started the transition to 1.2.0 on our mumble servers, with a closed beta test today. Overall the sound quality is even better than the 1.1.8 version.
Two things to consider when updating:
- Please check so that compression isn’t too low. It should allow at least 40 kbit peak.
- Have your password handy when connecting for the first time to a server that has been updated to 1.2.0

Example of quality settings
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Posted: December 16th, 2009 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, updates | Tags: l4d, l4d2 | Comments Off
Read all about it here. It seems like the original cast will team up with the new cast somewhere.
The question everybody is asking is – how much will they charge for the DLC?
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Posted: December 15th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
Two demoman unlocks have been revealed:
It’s a close combat set! Sword and Shield. I guess the sword replaces the bottle and the shield will replace the sticky grenade launcher.
http://www.teamfortress.com/demomanupdate/
Also a new comic has been published:
http://www.teamfortress.com/war/demo/
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Posted: December 13th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | Comments Off
Crafting is a reality with the upcoming patch.
Anyone up for an explosive flamethrower?
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Posted: December 11th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: tf2 | Comments Off
I have installed HLStatsX CE on tf.muppfarmen.se as well now.
We’re going to try to mix up the maplist a bit with a mix of standard and custom maps. Rumours say that there is some demand for a low ping swedish server with the possibilities to run custom maps. Since we have the infrastructure in place, including fast download of the bzip2-versions of the maps from a web server we figured we can offer this.
We will take into consideration suggestions for maps to have in the mapcycle. Add a comment here for instance!
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Posted: December 11th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | 1 Comment »
Valve decided to give us all a Christmas present! It’s the highly awaited Demoman and soldier update – with a twist, the popularity of the class decides whether it should get three or four new items! As usual it will take a week of teasing until the update is live. Let the competition begin…
http://www.teamfortress.com/post.php?id=3225
http://www.teamfortress.com/war/
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Posted: December 10th, 2009 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | 1 Comment »
There are rumors about a blu soldier and a red demoman. I wonder what?
Read all about it here.
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Posted: December 10th, 2009 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2, updates | Comments Off
Another bugfix update. The servers are updating now. Pity Valve won’t make forked servers autoupdate.
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. These and all previous fixes will be coming to the 360 later this month. The major changes include:
Left 4 Dead 2
- Changed rules for ghost placement in Scavenge Mode
- Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
- Spitter spit that damages players on a moving elevator will now fizzle quickly
- Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
- Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
- Fixed a crash in physics
- Updated the Charger’s hit boxes
- Updated the Jockey’s hit boxes
- Updated the Spitter’s hit boxes
- Fixed player health on being revived after a Charger slam over a high ledge
- Fixed versus scores not resetting after a vote to change campaigns
- Fixed being able to use defibrillator on dead players who were far above or below you
- Fixed pink glow on dead survivors
- Fixed being able to hold crouch while incapped to get better weapon accuracy
- Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
- Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
- Fixed the helping hand from getting stuck when extended
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