Team Fortress 2 update

Posted: January 28th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Team Fortress 2 update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added 3 new hats that can be worn by any class
    • Towering Pillar of Hats”
    • Noble Amassment of Hats”
    • Modest Pile of Hat”
  • Added Propaganda contest winners’ hats for First Place, First Runner-up, and Second Runner-up
  • Added “Edit Loadout” button to the class menu
  • Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
  • Fixed Snipers being able to shoot enemies through gates
  • Fixed Linux servers not properly reconnecting to Steam when they lose their connection
  • Fixed stickies being destructible before they’re stuck to something
  • Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
  • Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
  • Fixed player health panels sometimes using the wrong animations for buffed or low health values
  • Updated the net_showevents convar to be marked as a cheat
  • Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
  • Updated Italian localization strings
  • Updated the custom TF2 fonts with Polish characters
  • Updated CP_Gorge
    • Added more cover outside of the initial BLU spawn area
    • Added a forward spawn for the BLU team after Cap1 is captured
    • Added another access point to the upper level from the front of the RED base
    • Added more cover in the room just before Cap2
    • Decreased RED team’s respawn time while they own Cap1
    • Fixed a few areas where players would sometimes become stuck

Community requests

  • Added new options for the Invade CTF game mode flag. Default is 1
    • 0 : No neutral time
    • 1 : Flag goes neutral in 30 seconds (current behavior)
    • 2 : Flag goes neutral in 1/2 the return time

    Added scoring choice for the Invade CTF game mode. Default is 0

    • 0 : Increment score (current behavior)
    • 1 : Increment capture count

    Added new inputs to item_teamflag

    • ForceDrop : Force the flag to be dropped if it’s being carried by a player
    • ForceReset : Force the flag to be dropped if it’s being carried by a player, then reset the flag to its original location
    • SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
  • Added new output to item_teamflag
    • OnTouchSameTeam : Sent when the flag is touched by a player on the same team
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New Mumble snapshot with Left 4 Dead 2 support

Posted: January 27th, 2010 | Author: | Filed under: Left 4 Dead 2, Plugins, Tech stuff | Comments Off on New Mumble snapshot with Left 4 Dead 2 support

A new 1.2.2 snapshot was released today, with support for positional audio in Left 4 Dead 2. This should be fun to try out.

Get it here.

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Updated custom campaigns

Posted: January 23rd, 2010 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, updates | Tags: , | Comments Off on Updated custom campaigns

City17 has been updated to 2.4, now with versus support.

Dead on Time 2 has been updated to 2.5. Unfortunately there is still a ton of noclip problems with some l4d entities (notably wooden inner doors), but at least the campaign is playable.

I also removed some buggy non-working campaigns (Silent Hill, Big Brother and some other.)

All details are on the front page.

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Mumble servers got shiny new server certificates

Posted: January 20th, 2010 | Author: | Filed under: Tech stuff | Tags: , | Comments Off on Mumble servers got shiny new server certificates

Since I started the guide on creating StartCom Class 1 certificates in mumble, I got around to creating subdomain certificates for the mumble servers as well.

So I wrote a little HOWTO create and install a StartCom subdomain certificate in murmur. This new guide can be found on the mumble wiki:

http://mumble.sourceforge.net/Obtaining_a_StartCom_Murmur_Certificate

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Mumble 1.2.2 coming before the end of the month?

Posted: January 19th, 2010 | Author: | Filed under: Tech stuff, updates | Tags: | Comments Off on Mumble 1.2.2 coming before the end of the month?

There are some irritating bugs getting fixed in 1.2.2, and a few nice new features:

http://mumble.sourceforge.net/Upcoming#1.2.2

One of the big paradigm shifts is the use of client certificates for authentication. Since I recently wrote the documentation on that on Mumble’s wiki, I thought I’d promote getting a certificate:

http://mumble.sourceforge.net/Mumble_Certificates

Most of the new features are in the current snapshot.

We will move to 1.2.2 as soon as it is released.

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Strange Left 4 Dead 2 update

Posted: January 19th, 2010 | Author: | Filed under: Left 4 Dead 2, Tech stuff, updates | Tags: , | Comments Off on Strange Left 4 Dead 2 update

Can it be that addon-support is finally tackling the left 4 dead props noclipping and stuff? Have to find out..

Edit: Nope 🙁 Inside doors in no Mercy 2 are still noclip.


No installation record found at ..
Checking/Installing 'left 4 dead 2 common' version 15

Checking/Installing 'left 4 dead 2 linux dedicated server' version 12

Checking/Installing 'Left 4 Dead 2 Add-on Support' version 5

0.01% ..\left4dead2\materials\cubemaps\urban_cube01.hdr.vtf
0.01% ..\left4dead2\models\extras\info_speech.sw.vtx
0.01% ..\left4dead2\models\props_doors\null.dx80.vtx
0.01% ..\left4dead2\models\props_doors\null.sw.vtx
0.01% ..\left4dead2\models\props_lighting\corner_light_180.dx80.vtx
0.02% ..\left4dead2\models\props_lighting\corner_light_180.sw.vtx
0.02% ..\left4dead2\models\props_unique\generator_switch_01.dx80.vtx
0.03% ..\left4dead2\models\props_unique\generator_switch_01.sw.vtx
24.62% ..\left4dead2\pak02_000.vpk
49.19% ..\left4dead2\pak02_001.vpk
73.80% ..\left4dead2\pak02_002.vpk
79.87% ..\left4dead2\pak02_003.vpk
97.67% ..\left4dead2\pak02_004.vpk
97.77% ..\left4dead2\pak02_005.vpk
99.10% ..\left4dead2\pak02_006.vpk
99.59% ..\left4dead2\pak02_007.vpk
99.94% ..\left4dead2\pak02_008.vpk
100.00% ..\left4dead2\pak02_dir.vpk

Connection Reset

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Sourcemod 1.3.0 released

Posted: January 15th, 2010 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Tags: , | Comments Off on Sourcemod 1.3.0 released

For the first time all servers actually have the same version of sourcemod. We’ve been running 1.3 snapshots on the l4d2 servers for a while, so I don’t expect anything to break.

Release details

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Team Fortress 2 continues to evolve

Posted: January 15th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Team Fortress 2 continues to evolve

The guys over at Valve has put together a way to submit user-created content, e.g. weapon models and nifty avatars. Check it out here.

They have put up a custom site for this here.

Looks promising!

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Team Fortress 2 update

Posted: January 14th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Team Fortress 2 update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Additions

  • Various improvements to Spy disguise and feign death
    • Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
    • Spies now play the appropriate death cry on feign death based on the corpse that appears
    • Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
    • Feigning death due to explosive damage now has a chance to gib, like a normal death
    • Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
    • The weapons dropped by feign death corpses now have appropriate physics and collision for their type
    • Combat text for damage done to Spies that feign death will now show the un-modified damage amount
    • Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
    • Fixed a couple of physics issues on ragdolls created by feign death
  • Added convars to further customize the “play a hit sound whenever you injure an enemy” option
    • tf_dingaling_volume”. Sets the volume of the hit sound
    • tf_dingaling_pitchmindmg”. Sets the desired pitch of the hit sound when a minor damage hit is done
    • tf_dingaling_pitchmaxdmg”. Sets the desired pitch of the hit sound when a major damage hit is done
    • tf_dingaling_wav_override”. Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
  • Added Medic Ubersaw kill taunt
  • Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play
  • Updated various localization strings

Changes

  • Removed the clamps on the “viewmodel_fov” convar
  • Added “viewmodel_fov_demo”, a convar that controls viewmodel fov during demo playback
  • Force-a-Nature will now correctly knock back players on the ground
  • Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
  • Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
  • Increased the rate of the Soldier’s Rage generation by 40%
  • Reduced the duration of the Soldier’s Buff Banner effect from 14 seconds to 10
  • Reduced the explosive damage resistance on the Chargin’ Targe to 50%

Fixes

  • Fixed the Scout’s legs twisting out of shape during a double jump
  • Fixed player models popping up and then down when they duck during a jump
  • Fixed Sniper rifle not penetrating friendlies
  • Fixed Bonk! Atomic Punch phase effect
  • Fixed rockets not being removed if they explode in func_nogrenades zones
  • Fixed the Sandman being able to bat balls through doors
  • Fixed the Gunboats absorbing damage from the Soldier’s grenade kill taunt
  • Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
  • Minor fixes to the crafting UI
    • Changed the item layout in the crafting panel to better fit the backpack panel
      • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging
    • Fixed the “equipped” label in the item panels stealing the mouse focus from the item panel itself

Updated Novint Falcon settings (no effect on non-Falcon players)

  • Recoil/Reload force added for the Direct Hit rocket launcher
  • Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
  • More defined flesh hit force added for the Equalizer pick axe
  • More defined flesh hit/world hit force added for the Eyelander sword
  • Added swing forces for Eyelander sword
  • Added appropriate trumpet forces for Blu Buff Banner
  • Added appropriate trumpet forces for Red Buff Banner
  • Shotgun reload for Heavy & Pyro changed to feel more appropriate now
  • Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
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Left 4 Dead 2 update

Posted: January 13th, 2010 | Author: | Filed under: Left 4 Dead 2, updates | Tags: , | Comments Off on Left 4 Dead 2 update

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Gameplay

  • Fixed where last round of upgraded ammo didn’t have upgrade effect
  • Jockeyed survivor now glows for infected team in all cases
  • Fixed exploit that allowed Jockey players to get instant recharge of their ability
  • Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
  • Charger now applies a small amount of damage when charging through physic props

Match Making

  • Changed how requests are made to master server for group servers
  • Fixed sorting on group servers UI
  • Reduced update work on group servers UI

Miscellaneous

  • Made the water shader support splitscreen on the PC
  • Miscellaneous fixes in the subtitles
  • Updated system tray icon
  • Fixed Survival timer issue caused when voting for round restart

SDK/L4D2-LD/Hammer changes

  • When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
  • Changed base.fgd default skybox to one that exists in L4D2
  • Added env_instructor_hint to fgd, as well as content/game icon images
  • Deadline URL fix
  • Added missing vmt for env_instructor_hint
  • L4D Addon Support – restored missing delivery van modified VMT
  • L4D Addon Support – restored missing shelves metal 3
  • L4D Addon Support – restored floodlight generator switch
  • L4D Addon Support – restored missing airliner content
  • Updated vbsp to correctly handle instances within instances
  • Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer
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