tf2.muppfarmen.se down

Posted: February 11th, 2010 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | Comments Off on tf2.muppfarmen.se down

Due to a hardware failure (probably a failing PSU) tf2.muppfarmen.se has to be taken down. We have no idea when we will have the time, money and energy to get it going again unfortunately.

This also affects mumble2.

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Mumble 1.2.2 released

Posted: February 9th, 2010 | Author: | Filed under: Tech stuff, updates | Tags: | Comments Off on Mumble 1.2.2 released

Among the news is a link in the certificate wizard to the guide written by yours truly:

http://mumble.info/certificate.php

The other news can be found here.

The bitmap has been replaced by an Avatar, that should have a 1:1 ratio, e.g. 120×120 pixels. The overlay has been revamped and renders much nicer now, and also shows the new avatars next to the name.

Get the new client here.

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Infected bots are coming for Left 4 Dead 2

Posted: February 8th, 2010 | Author: | Filed under: Left 4 Dead 2, updates | Tags: , | Comments Off on Infected bots are coming for Left 4 Dead 2

According to the l4d2 blog, there will be infected bots soon. This will help balance versus matches where the infected team isn’t full with bloodthirsty human players.

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Left 4 Dead 2 update

Posted: February 7th, 2010 | Author: | Filed under: Left 4 Dead 2 | Tags: | Comments Off on Left 4 Dead 2 update

FINALLY the props from left 4 dead 1 has got clip functionality (the brown doors). Dead on Time 2 seems to work really well now.

Checking/Installing ‘Left 4 Dead 2 Add-on Support’ version 6

0.00% ../left4dead2\left4dead2\models\extras\info_speech.sw.vtx
0.00% ../left4dead2\left4dead2\models\props_doors\null.dx80.vtx
0.00% ../left4dead2\left4dead2\models\props_doors\null.sw.vtx
0.00% ../left4dead2\left4dead2\models\props_lighting\corner_light_180.dx80.vtx
0.01% ../left4dead2\left4dead2\models\props_lighting\corner_light_180.sw.vtx
0.01% ../left4dead2\left4dead2\models\props_unique\generator_switch_01.dx80.vt x
0.02% ../left4dead2\left4dead2\models\props_unique\generator_switch_01.sw.vtx
24.52% ../left4dead2\left4dead2\pak02_000.vpk
49.01% ../left4dead2\left4dead2\pak02_001.vpk
73.52% ../left4dead2\left4dead2\pak02_002.vpk
79.58% ../left4dead2\left4dead2\pak02_003.vpk
97.31% ../left4dead2\left4dead2\pak02_004.vpk
97.42% ../left4dead2\left4dead2\pak02_005.vpk
98.73% ../left4dead2\left4dead2\pak02_006.vpk
99.23% ../left4dead2\left4dead2\pak02_007.vpk
99.57% ../left4dead2\left4dead2\pak02_008.vpk
99.69% ../left4dead2\left4dead2\pak02_009.vpk
99.94% ../left4dead2\left4dead2\pak02_010.vpk
100.00% ../left4dead2\left4dead2\pak02_dir.vpk

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. XBOX 360 users will see these changes in an upcoming title update. The major changes include:

Gameplay

  • Now ghost PZ’s can never be staggered
  • Enabled PZ bots
  • PZ bots use their more aggressive survival mode behavior in versus and scavenge
  • Enabled finale manual spawn by default
  • Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
  • Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
  • Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
  • Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
  • Fixed issue with witch sometimes taking on uncommon common properties
  • Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
  • VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes

  • Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
  • Dark Carnival Fair Ground: added navigation area that was missing
  • Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
  • Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can’t pass through
  • Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
  • The Parish Waterfront: Fixed various navigation areas
  • Mall: Tuned spawning for difficulty

SDK Content

  • Added missing nature/blend tooltextures added
  • Added missing cs models/textures
  • Added missing acunit01 model/texture
  • Added missing ammo_can_02 model/texture
  • Added missing patio_chair model/texture
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Mumble 1.2.2 getting closer

Posted: February 4th, 2010 | Author: | Filed under: Tech stuff | Tags: | Comments Off on Mumble 1.2.2 getting closer

The latest snapshot hopefully has fixed the problems with the new overlay dying. The new rendering is really nice!

Get it here.

The new main window.

Example of the new overlay, with avatar support.

Example of the new overlay, with avatar support.

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Team Fortress 2 update

Posted: February 3rd, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Team Fortress 2 update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added “bots” to the server’s sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance
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