Traditional first update after large patch released
Posted: April 30th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | Comments OffThe good old tradition from Valve to release a patch for the update continues. This time they’re plugging the possibility to build several sentries and try to balance the crippled backburner a bit. There are some reports of SourceMod being broken again. If so it should only be an offset or two and easily fixed.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed several issues with the Source SDK
- Added new items to commemorate our 119th (or so) update
- Scout’s “Retire the Runner” achievement updated to be
- “Kill a Scout while they are under the effect of Crit-a-Cola.”
- Added a 20% damage bonus to The Backburner.
- Fixed the Flare Gun’s afterburn duration being lowered by the Flamethrower’s duration reduction.
- Fixed the teleporter exit using the wrong particle effect.
- Fixed HUD damage indicators not appearing.
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed receiving damage not causing view-kicks on players.
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed Server Browser not saving filter settings properly.
- Fixed a client crash in the targetID on clients running custom HUDs
