Half-Life 2, Half-Life 2: Episode 1 & 2 get SteamPlay, Steam Cloud and Achievements

Posted: May 27th, 2010 | Author: | Filed under: updates | Comments Off on Half-Life 2, Half-Life 2: Episode 1 & 2 get SteamPlay, Steam Cloud and Achievements

Now HL2, EP1 and EP2  syncs all save games to the Steam cloud, so you can play on any computer and not loose progress.

Read the full story here.

Oh, and Valve have released Half Life 2, ep1 and ep2 on the Mac too.

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Team Fortress 2 Update Released

Posted: May 21st, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added new community weapons and hats
  • Updated CP_Gorge
    • Added nobuilds to the awnings outside BLU’s forward spawn to preventing players building up there.
    • More clip work and model collision work based on community feedback.
    • Fixed BLU forward spawn door appearing through roof.
  • Updated PLR_Pipeline
    • Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
    • Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
    • Fixed rare cases where stage would break when cart had no nearby capper(s).
    • Fixed carts not always moving to their starting locations correctly.
    • Fixed respawn times in Stage 3 not being set to the proper values.
    • Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
  • Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
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Pyro balancing fixes are live

Posted: May 20th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | 1 Comment »

Well, sort of fix:

Team Fortress 2:
– Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes:
– Increased base damage 10%
– Afterburn duration increased (from 6 to 10)
– Flares that hit a burning player at mid-to-long range will crit
– Reduced Backburner damage bonus from 20% to 15%

So now he has 88% damage with the flamethrower instead of 80% since the initial nerf. The afterburn restore is most welcome. It will be fun to see how the pyro plays now.

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Pyro balancing continues

Posted: May 19th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Pyro balancing continues

There has been an update to the official blog:

It looks like there will be some more balancing fixes for our fiery friend. I for one look forward to those, as I feel that the Pyro was severely weakened in the latest update.

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Portal free for all until May 24

Posted: May 13th, 2010 | Author: | Filed under: Uncategorized | Comments Off on Portal free for all until May 24

Valve’s epic puzzle game Portal is free for all until May 24. Get your copy here:

http://store.steampowered.com/freeportal/

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Engineer update in the works

Posted: May 6th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Engineer update in the works

Apparently there was a hidden message in the update #119 source. There is a short film that really tells us that the engineer update is coming:

http://www.teamfortress.com/119/comingsoon.html

I look forward to seeing what they have in store for our technical friend.

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Team Fortress 2 update released

Posted: May 6th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Team Fortress 2 update released

This time around there are some adjustments for the badges, which means that gold medal is given to people that started playing within three months of the official release date (October 10th, 2007). This means that I will get my gold medal now.

Shiny gold badge

Shiny gold badge

The rest of the stuff is some small balance changes for Pyro (not reverting the damage nerf).

Well, the Valve version goes like this:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Mann Co. badges updated
    • Added new “Primeval Warrior” employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave “Primeval Warrior” badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt
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Metamod 1.8.1 and Sourcemod 1.3.2 released

Posted: May 3rd, 2010 | Author: | Filed under: Plugins, updates | Tags: , | Comments Off on Metamod 1.8.1 and Sourcemod 1.3.2 released

Following the updates in TF2 last week, new official versions of Metamod and Sourcemod have been released. Now both Left 4 Dead 2 past the passing update and TF2 are supported out of the box. A new metamod.vdf file needs o be generated.

Read all about the new stuff here.

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Team Fortress 2 update #120

Posted: May 1st, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Team Fortress 2 update #120

After tonights play testing with update #119, we can conclude that the pyro is quite worthless. Before we won 50% of the duels against a harder class, now it’s like 0. You can get in and set people on fire, but the damage is so low that your teammates will get both the kill and assist point. Blowing leafs could be a nice way to spend the spare time, but it has no place in a war zone.

I really hope that Valve will re-balance the Pyro. Participate in the discussion over at the steam forums!

And the news from Valve? Here:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added further PropHunt mode support
    • Added a “SetCustomModelRotates” input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a “SetCustomModelVisibletoSelf” input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
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