Team Fortress 2 update #120

Posted: May 1st, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Team Fortress 2 update #120

After tonights play testing with update #119, we can conclude that the pyro is quite worthless. Before we won 50% of the duels against a harder class, now it’s like 0. You can get in and set people on fire, but the damage is so low that your teammates will get both the kill and assist point. Blowing leafs could be a nice way to spend the spare time, but it has no place in a war zone.

I really hope that Valve will re-balance the Pyro. Participate in the discussion over at the steam forums!

And the news from Valve? Here:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added further PropHunt mode support
    • Added a “SetCustomModelRotates” input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a “SetCustomModelVisibletoSelf” input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
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