First bugfix for engineer update

Posted: July 10th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on First bugfix for engineer update

Valve have released a bunch of bugfixes for the engie update. The servers have been updated this morning.

– Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

– Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

– Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

– Fixed a bug where players would go into reference poses when switching classes while carrying a building.

– Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

– The amount of revenge crits a player can have at one time is now capped at 35.

– The Wrangler no longer shows the shotgun’s ammo count.

– Engineers can no longer pick up buildings while stunned or in loser state.

– Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

– Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

– The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

– Fixed a crash in the control point progress bar.

– Fixed a server crash in the player death code, related to building carrying.

– Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

– Achievement fixes:

– The “Rio Grind” achievement limit is now correctly set to 50.

– Fixed a typo in Six-String Stinger achievement name.

– Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

– Fixed getting the Six-String Stinger achievement without playing the guitar.

– Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

– Missed notes from yesterday’s release:

– New response rules and sounds added for some classes

– Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

– Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

– Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

– Fixed a bug where players would go into reference poses when switching classes while carrying a building.

– Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

– The amount of revenge crits a player can have at one time is now capped at 35.

– The Wrangler no longer shows the shotgun’s ammo count.

– Engineers can no longer pick up buildings while stunned or in loser state.

– Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

– Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

– The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

– Fixed a crash in the control point progress bar.

– Fixed a server crash in the player death code, related to building carrying.

– Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

– Achievement fixes:

– The “Rio Grind” achievement limit is now correctly set to 50.

– Fixed a typo in Six-String Stinger achievement name.

– Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

– Fixed getting the Six-String Stinger achievement without playing the guitar.

– Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

– Missed notes from yesterday’s release:

– New response rules and sounds added for some classes

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