Happy New Year!

Posted: December 31st, 2010 | Author: | Filed under: Uncategorized | Comments Off on Happy New Year!

The year 2010 is almost over and we look forward to what 2011 will bring.

Still no news about HL2:EP3, but Portal 2 with it’s new co-op mode is one of the games I personally look forward to play.

Hopefully 2011 will bring many joyful hours of gaming on muppfarmen!

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Team Fortress 2 Christmas fixes

Posted: December 23rd, 2010 | Author: | Filed under: Team Fortress 2, updates | Comments Off on Team Fortress 2 Christmas fixes

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • The Blighted Beak is now a misc slot item.
  • The Buffalo Steak Sandvich’s speed boost no longer stacks with other speed boosts.
  • The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.
  • Duel fixes:
    • Duels can no longer be initiated when the round is not fully running.
    • If you challenge someone that has already challenged you, the duel is automatically accepted.
    • Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.
    • Duels are now refunded if a server plugin forces a participant to switch teams.
  • Loading screen:
    • Only shows the duel leaderboard if you’ve been dueling, or if your friends have been dueling.
    • Shows your personal stats whenever it’s not showing the duel leaderboard.
  • Custom hitsounds:
    • Must now be specified by replacing the ‘tf/sound/ui/hitsound.wav’ file.
    • Can now be used under sv_pure 1/2.
  • Improved performance on Degroot Keep.
  • The “Fabricate Class Headgear” recipe no longer has a chance of creating all-class hats.
  • Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.
  • Fixed a bug in the Kritzkrieg’s animations.
  • Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)
  • Fixed painting issues in several of the Australian Christmas hats.
  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
  • Medieval Mode’s auto-roleplay now ignores text beginning with ‘!’ or ‘/’ (so SourceMod commands aren’t modified)
http://store.steampowered.com/news/4831/

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Killing Floor server running

Posted: December 20th, 2010 | Author: | Filed under: Killing Floor | Comments Off on Killing Floor server running

Since the Christmas special version of Killing Floor has been released,  we’ve deployed a server running the Christmas map Evil Santa’s lair.

It’s running on kf.muppfarmen.se on port 7707 if you want to give it a try.

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Christmas TF2 update

Posted: December 18th, 2010 | Author: | Filed under: Team Fortress 2, updates | Comments Off on Christmas TF2 update

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2

  • Added Medieval Mode, a game mode where players are restricted to using olde weapons.
  • ‘Your Eternal Reward’ changes:
    • Spies can now change their disguise weapon via ‘lastdiguise’ while using ‘Your Eternal Reward’
    • Already-disguised ‘Your Eternal Reward’ Spies are no longer forced to switch to displaying the melee weapon when they make a kill
    • Spies no longer play speech lines when making a kill with ‘Your Eternal Reward’
    • Sentries no longer track ‘Your Eternal Reward’ Spies after they backstab someone
  • ‘Natascha’ changes:
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.
  • Added ‘The Medi-eval Medic’, ‘The Hibernating Bear’, and ‘The Expert’s Ordnance’ item sets.
  • Added new weapons: ‘The Claidheamohmor’, ‘The Back Scratcher’, ‘The Boston Basher’, ‘The Fists of Steel’, ‘The Amputator’, ‘The Crusader’s Crossbow’, ‘The Ullapool Caber’, ‘The Loch-n-Load’, ‘The Buffalo Steak Sandvich’, ‘The Brass Beast’, ‘The Warrior’s Spirit’, ‘The Candy Cane’, and ‘The Jag’.
  • Added 20 new hats.
  • Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
  • Spies can now see TargetID’s of players and objects regardless of their own disguise status.
  • Fixed some speech lines continuing after the speaker changes class
  • The Spy ‘Sap Auteur’ achievement now increments in cases where the Spy was the assister in the building destruction.
  • Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
  • Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro’s airblast effect.
  • Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
  • Added leaderboard to track duel wins.
  • Added ability for players to donate money directly to the creators of their favorite community maps.
  • Increased backpack size by 100 slots.
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Team Fortress 2 and Killing Floor teams up

Posted: December 14th, 2010 | Author: | Filed under: Team Fortress 2, updates | Comments Off on Team Fortress 2 and Killing Floor teams up

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Fixed first person spectators seeing particle effects on the wearables of the person they’re spectating.
  • Added the Pyro’s “Foster’s Facade” and “Stockbroker’s Scarf” items as part of Tripwire’s Twisted Christmas event.
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Mumble 1.2.3 RC released

Posted: December 5th, 2010 | Author: | Filed under: Tech stuff, updates | Comments Off on Mumble 1.2.3 RC released

The Mumble team has released 1.2.3 RC1. There are still a few bugs to iron out, but rest assured that 1.2.3 will arrive soon. The news in this release can be found here.

We have already updated one of our servers to the new release (found a bug as well..). If you want to try the server, make sure that your sqlite database doesn’t have a table named servers_old (which it will if you upgraded from 1.2.1 to 1.2.2). Otherwise the database upgrade will fail. FINALLY they have decided to use ordinary bzip2 compression on the server archive.

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I Hate Mountains installed

Posted: December 3rd, 2010 | Author: | Filed under: Left 4 Dead, Plugins, updates | Comments Off on I Hate Mountains installed

Since I Hate Mountains seems to be a very popular Left 4 Dead mod, we’ve installed it on the Left 4 Dead servers.

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Team Fortress 2 Beta released

Posted: December 3rd, 2010 | Author: | Filed under: Team Fortress 2, updates | Comments Off on Team Fortress 2 Beta released

Team Fortress will as of now have an open beta running in parallel with the current release. This makes it possible to test balance changes and new items without breaking the current game.

They have a post about it on their forums and blog.

We will be running a beta server or two, stay tuned.

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