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	<title>muppfarmen.se &#187; =MUPP= mrmunson</title>
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	<link>http://muppfarmen.se</link>
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		<title>Mobile browser friendly theme added</title>
		<link>http://muppfarmen.se/2010/02/15/mobile-browser-friendly-theme-added/</link>
		<comments>http://muppfarmen.se/2010/02/15/mobile-browser-friendly-theme-added/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 12:19:46 +0000</pubDate>
		<dc:creator>=MUPP= mrmunson</dc:creator>
				<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=479</guid>
		<description><![CDATA[We&#8217;ve just added some functionality to the site that will make browsing it from a mobile phone browser much sexier. Try it by pointing your mobile phones browser to the usual URL. Comments and feedback in the comments bitte.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve just added some functionality to the site that will make browsing it from a mobile phone browser much sexier. Try it by pointing your mobile phones browser to the usual URL. Comments and feedback in the comments bitte.</p>
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		<title>Team Fortress 2 update released</title>
		<link>http://muppfarmen.se/2009/06/24/team-fortress-2-update-released-2/</link>
		<comments>http://muppfarmen.se/2009/06/24/team-fortress-2-update-released-2/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 07:33:50 +0000</pubDate>
		<dc:creator>=MUPP= mrmunson</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=50</guid>
		<description><![CDATA[New update for TF2 has been released by the good folks of Valve/Steam. Team Fortress 2, Episode 1 &#038; 2, and Portal * Added support for the Novint Falcon General * Added an option to the advanced multiplayer menu to select left or right handed view models * Fixed a bug where a spectator&#8217;s wearable [...]]]></description>
			<content:encoded><![CDATA[<p>New update for TF2 has been released by the good folks of Valve/Steam.</p>
<blockquote><p>Team Fortress 2, Episode 1 &#038; 2, and Portal</p>
<p>* Added support for the Novint Falcon</p>
<p>General</p>
<p>* Added an option to the advanced multiplayer menu to select left or right handed view models<br />
* Fixed a bug where a spectator&#8217;s wearable items could be seen floating around the player they were spectating<br />
* Fixed a bug where a fake Spy hand would appear on the screen of other players<br />
* Custom death animations now only play 25% of the time<br />
* Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)<br />
* Fixed rare client crash on connection and level change<br />
* Removed refract from water ripples caused by bullet impacts for performance reasons<br />
* Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser<br />
* Started tracking localization settings to help make decisions regarding localization in the future<br />
* Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded</p>
<p>Mapmaker requests</p>
<p>* Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players<br />
* Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically<br />
* Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy</p>
<p>Sniper</p>
<p>* Fixed a bad detection case in the &#8220;Friendship is Golden&#8221; achievement<br />
* Changed the description of the &#8220;Triple Prey&#8221; achievement so it better describes how to get it<br />
* Critical arrows now have a trail and correctly deal enhanced damage<br />
* The Huntsman now defaults to be right handed<br />
* Friendly arrows will no longer trigger the near miss sound on you<br />
* Fixed several sources of floating arrows</p>
<p>Spy</p>
<p>* Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask<br />
* Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker<br />
* Fixed a bug where the spy&#8217;s watch would randomly change models during play<br />
* Fixed uncloaked spies flickering in and out of the cloak effect when taking damage<br />
* The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked<br />
* Increased the Cloak and Dagger regeneration rate slightly<br />
* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger<br />
* The Dead Ringer&#8217;s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter<br />
* Emerging from the Dead Ringer&#8217;s cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full<br />
* The Dead Ringer&#8217;s cloak meter can now be regenerated from ammo sources<br />
* The Ambassador now only crits when fully accurate and no longer penetrates enemies<br />
* The Spy can no longer change weapons from the knife while shocked by the Razorback<br />
* Force-A-Nature &#038; Flamethrower air blast knockback effects no longer work on disguised spies<br />
* Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter </p></blockquote>
<p>Full details on <a href="http://store.steampowered.com/news/2610/">http://store.steampowered.com/news/2610/</a>.</p>
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		<title>New plugins on TF2 servers</title>
		<link>http://muppfarmen.se/2009/05/25/new-plugins-on-tf2-servers/</link>
		<comments>http://muppfarmen.se/2009/05/25/new-plugins-on-tf2-servers/#comments</comments>
		<pubDate>Mon, 25 May 2009 07:15:04 +0000</pubDate>
		<dc:creator>=MUPP= mrmunson</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[afk]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=23</guid>
		<description><![CDATA[Last night oGre installed the an AFK Manager plugin on both of our Team Fortress 2 servers. We&#8217;ll elaborate more on the details later but for now the settings are as follows: If your&#8217;e afk for 1 minute you are automatically moved to spectator. Another minute of inaction, i.e. 2 minutes total of inactivity, kicks [...]]]></description>
			<content:encoded><![CDATA[<p>Last night oGre installed the an <a href="http://forums.alliedmods.net/showthread.php?t=74531">AFK Manager plugin</a> on both of our Team Fortress 2 servers. We&#8217;ll elaborate more on the details later but for now the settings are as follows:</p>
<p>If your&#8217;e afk for 1 minute you are automatically moved to spectator. Another minute of inaction, i.e. 2 minutes total of inactivity, kicks the player from the server.</p>
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		<item>
		<title>We&#8217;re up!</title>
		<link>http://muppfarmen.se/2009/05/24/hello-world/</link>
		<comments>http://muppfarmen.se/2009/05/24/hello-world/#comments</comments>
		<pubDate>Sun, 24 May 2009 19:36:16 +0000</pubDate>
		<dc:creator>=MUPP= mrmunson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=1</guid>
		<description><![CDATA[Site is up. And it is getting late so I best be going to bed&#8230;]]></description>
			<content:encoded><![CDATA[<p>Site is up. And it is getting late so I best be going to bed&#8230;</p>
]]></content:encoded>
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