All servers up and running again

Posted: August 29th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

The new RAID controller is in place and everything should be back to normal..

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Servers partially up again. Killing Floor still down.

Posted: August 25th, 2012 | Author: | Filed under: Killing Floor, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff | Comments Off

Most servers are back online. Only Killing Floor is down.

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Servers down

Posted: August 25th, 2012 | Author: | Filed under: Killing Floor, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff | Comments Off

Due to a faulty RAID-controller, the servers are down since this morning. They will be up next week at the earliest.

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Mann vs. Machine is live

Posted: August 17th, 2012 | Author: | Filed under: Plugins, Team Fortress 2, updates | Comments Off

Read all about the new game mode here.

We will host this on tf.muppfarmen.se for the time being.

There is a very useful plugin that takes care of vote kicking when there are admins on the server.

Votekick Switcher disables vote kicking when there are admins with kick privileges on the server. When the server is unattended vote kick is enabled.

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Killing Floor summer campaign 2012

Posted: July 6th, 2012 | Author: | Filed under: Killing Floor, Tech stuff, updates | Tags: , , | Comments Off

Killing Floor recently released a mandatory server update for their summer campaign. In order to update the server you have to ditch the good old hlsdupdatetool and start using steamcmd. Steamcmd requires a steam account, so I created a free one just for this.

Here are some of the steps taken:

  1. Created a subfolder for the server user, kf-ds
  2. Downloaded the steamcmd-binary and extracted it into the new folder
  3. Made a script for updating the server, called kfserver_script, according to the new steamcmd way, in that folder:

    login [STEAM_USER] [STEAM_PASSWORD]
    force_install_dir [SERVER_ROOT]/kf-ds
    app_update 215360 validate
    exit
  4. In the server home folder executed the command

    STEAMEXE=steamcmd [SERVER_ROOT]/kf-ds/steam.sh +runscript [SERVER_ROOT]/kf-ds/kfserver_script

Now the server files are downloaded and verified. The binary is still in the System-directory, but they have changed all folder names from lower case to starting with a capital letter.

Starting the server is done using

cd [SERVER_ROOT]/kf-ds/System
./ucc-bin server kf-hellride.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6

If it starts OK, you can use a init.d-wrapper script that starts, stops and updates the server. That’s how we do it, running the server in a separate Screen. There is more info on the changes over at the Killing Floor wiki.

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SourceMod 1.4.4 released

Posted: July 4th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

Fixes some problems after the new Pyro update for TF2.

All servers have been updated.

 

Details about the update are here.

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Epic Meet the Pyro film released

Posted: June 28th, 2012 | Author: | Filed under: Team Fortress 2 | Comments Off

Finally some love for my favorite class:

 

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Meet the Pyro!

Posted: June 28th, 2012 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2

  • Added Pyrovision!
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world
  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn’t
  • Fixed cases where some clients didn’t receive broadcasts about long continuous particle effects being started or stopped
  • Updated the HTML renderer for displaying server MOTD
  • Votes created by a dedicated server no longer trigger a failed vote cooldown
  • Fixed map triggered annotation events not working on dedicated servers
  • Fixed the game crashing if tempents are created that use invalid materials
  • Using a Name Tag while in game notifies everyone of the name change
  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
  • Added new items
    • City on Fire item sets
    • Pyroland weapons and cosmetics
    • Community-contributed cosmetic items for all classes
    • Mysterious treasures have been incinerated, but are now craftable
    • Added crafting recipe for Pile of Ash
    • Scorched Keys are now available in the store for a limited time
    • New promo item
  • Weapon balancing changes
    • Gloves of Running Urgently
      • Removed self-damage over time penalty
      • Heavy takes mini-crits while active and for 3 seconds after switching away
      • Attack damage penalty reduced from -50% to -25%
    • Tomislav
      • Spin-up speed bonus reduced from +40% to +10%
    • Quick-Fix
      • Medic mirrors blast jump of their heal target
    • Crusader’s Crossbow
      • Reload speed time reduced by +40%
    • Cozy Camper
      • Regenerates 1 heath per second
      • Reduced movement penalty from -90% to -80%
    • Sticky Jumper and Rocket Jumper
      • Added ‘flying’ sound to blast jumps
    • The Concheror
      • Changed rage building source from “damage done and damage received” to only “damage done”
      • Increased the rate at which Rage builds for this item by +25%
    • The Equalizer
      • Removed player move speed modification and added it to a new item named The Escape Plan
      • All owners of the Equalizer will be automatically granted The Escape Plan
    • Crit-a-Cola
      • Added +25% increased movement speed while active
      • Increased duration from 6 to 8 seconds
    • Atomic Bonk
      • Increased duration from 6 to 8 seconds
    • All Flamethrowers
      • Increased base damage by +10%.
    • Backburner
      • Removed +10% damage bonus attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Degreaser
      • Added -10% damage penalty attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Phlogistinator
      • Damage defense while taunting reduced from -90% to -75%
  • Item bug fixes
    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
    • Improved visual and audio cues for when the Manmelter is ready to fire
    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
    • Fixed Scotch Bonnet’s blue team skin not showing
    • Fixed Unarmed Combat’s taunt not working
    • Unarmed Combat’s color now matches the team using it
    • Fixed the Apparition’s Aspect showing a burning texture in DX8
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Left 4 Dead 2 update

Posted: May 26th, 2012 | Author: | Filed under: Left 4 Dead 2, updates | Comments Off

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Changes:
- Next Mutation: Flu Season
- Removed a demo ConVar that was being used for an exploit

Dead Center 1:
- The lower windows should no longer be accessible (versus map grief).

Dark Carnival 3:
- Adjusted brush that was blocking a truck interior, to no longer block the truck interior.
- Adjusted the rollercoaster event start to make it more difficult to skip.

Hard Rain 2:
- Adjusted blockers on the pipe-hop shortcut to provide better coverage.

Hard Rain 1/5:
- Adjusted blockers to better cover the added box which itself covers an invincible spot.

The Passing 1:
- Added blockers for survivors along the railings in the upper areas to prevent them from leaving the map or getting stuck out of bounds

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SourceMod 1.4.2 Released

Posted: April 18th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

Apparently SourceMod prior to 1.4.2 contains a nasty security bug, so this update is rather important.

All of our servers have been updated, and tf.muppfarmen.se seems to have gotten some fresh gamedata as well.

Read all about the release over at SourceMod HQ

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