Posted: July 22nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | No Comments »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead 2
- Added additional protection for critical files
- All add-on files will be loaded when connecting to a Non-Official server regardless of game mode
- Only approved custom maps will be loaded when connecting to an Official server
- Player’s can print the contents of the consistency list with “cl_print_consistency_list”. If the server has sv_consistency disabled, the user will be notified when they attempt to print the list
- Improvement to Hammer load times
Posted: July 20th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2 | Tags: l4d2 | No Comments »
Both campaigns have been updated to their respective latest version. Please note that both have changed the name of their VPK-file, so you need to remove the old one and replace it with the new file.
I have not been able to test the updates yet, but the servers are up and ready to go.
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Posted: July 19th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | No Comments »
Both Metamod:Source and SourceMod have been updated to cope with the newest Left 4 Dead 4 update as well as the engineer update for TF2.
All our servers have been updated and the GeoIP databases refreshed.
Read all about it here.
Posted: July 7th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2 | No Comments »
A new fresh custom campaign added to the Left 4 Dead 2 servers. Get the details of the campaign here.
Posted: June 26th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, updates | No Comments »
All servers have received an update to Metamod 1.8.2 and sourcemod 1.3.3.
Release Notes Sourcemod 1.3.3
Rlelease Notes Metamod 1.8.2
Posted: April 30th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2 | No Comments »
Valve will release a series of plush toys with a Left 4 Dead theme. The boomer is already here:
http://store.valvesoftware.com/productshowcase/productshowcase_L4D2-BoomerPlush.html
I so want a collection of these – something for the kids?
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Posted: April 29th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | No Comments »
After a bit of input from Valve, and some trial and horror, it seems like survivor models from l4d1 is the culprit:
We corrected an issue with add-ons in Monday’s update that allows models to be overridden in coop mode (as we allowed before The Passing update). I’m wondering if there is some sort of conflict with add-ons that include models and how we load the L4D1 Survivor models in The Passing.
Does this precache error occur in Versus mode? We don’t allow model overrides from vpk add-ons in competitive game modes (versus/scavenge).
We’ve disabled No Mercy 2, but the other custom campaigns should work.
Posted: April 27th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | 1 Comment »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead 2
- Fixed addons content not loading if coop was the first game mode loaded
- Fixed versus modes sometimes using incorrect game rule settings after server hibernation
- Fixed a crash in The Parish: The Park on Linux dedicated servers
- Updated dlc1 Russian UI text
Also Valve breaks the Passing – all custom campaigns (the .vpk files) must be removed from the server and clients in order to start the passing in co-op mode. This means all custom campaigns are temporarily disabled on the servers.
I expect a new patch soon. Way to go Valve.
Posted: April 24th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | No Comments »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead 2
- Fixed the localization sound caches
- Fixed AI tanks sometimes not getting assigned to human players
- Fixed exploit in C6M2 where players could jump through a gap in the fence
- Fixed commentary maps crashing on load
SDK
- Removed Perforce integration and Manifest UI when running Hammer under and SDK deployment
- Removed Version control menu for SDK
- Material nudging only works if the user has nudging enabled
Posted: April 23rd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, Plugins, Tech stuff | Tags: l4d2, sourcemod | No Comments »
The great guys over at sourcemod have done it again. The latest snapshot seems to be working fine on our servers. Make sure you have build 2943 or above.
https://bugs.alliedmods.net/show_bug.cgi?id=4361
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