Posted: April 23rd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, Plugins, Tech stuff | Tags: l4d2, sourcemod | No Comments »
The great guys over at sourcemod have done it again. The latest snapshot seems to be working fine on our servers. Make sure you have build 2943 or above.
https://bugs.alliedmods.net/show_bug.cgi?id=4361
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Posted: April 23rd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, Plugins | Tags: l4d2 | No Comments »
The good guys over at sourcemod have released a new build of MM:S, that hopefully gets it loading. Sourcemod will need patching too, so for our purposes, we have to wait for a sourcemod patch as well before everything returns to normal.
http://forums.alliedmods.net/showthread.php?t=124963
The guys over at sourcemod are doing a great job patching this at the rate that they do!
Posted: April 23rd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, Plugins | Tags: l4d2 | No Comments »
Six hours have passed since release and the servers haven’t got the full update yet. A panic patch has been released for the client, but doesn’t do much good when the servers don’t receive the update.
Seriously, Valve should pre-release the servers for big updates like this, so that people don’ get stuck with no servers on line after they’ve updated their clients. This is the longest outage we’ve had on the server side since the game was released.
In addition to this, it seems like the update broke metamod:source and sourcemod, so a lot of servers will stay off line until the community manages to update the plugins.
EDIT: The update went through for the servers now, so we’re live. Without Metamod and sourcemod.
Posted: April 22nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2 | Tags: l4d2 | No Comments »
Servers are being updated as we speak.
Valve spills the beans here.
“The Passing” features 3 new maps, new weekly game modes (Mutations), a new “uncommon common” zombie class (the fallen survivor), melee weapon (golf club), firearm (M-60), support for infected bot play in Versus, 10 new achievements and more!

Is that francis I see?
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Posted: April 20th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | No Comments »
Seems like the good people at Valve are releasing the first DLC for Left 4 Dead 2 this Thursday. I bet it’s gonna break Sourcemod.
A lot of info about the upcoming changes can be found here:
http://www.shacknews.com/onearticle.x/63386
http://kotaku.com/5520780/left-4-dead-2s-the-passing-introduces-weekly-game-mutations
http://www.shacknews.com/onearticle.x/63395
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Posted: April 14th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2 | Tags: l4d2 | No Comments »
A bit more tricky to install than the original, but seems to work nicely.
Get it over at l4dmods.
Posted: April 4th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | No Comments »
The already really nice City 17 campaign for Left 4 Dead has been ported to Left 4 Dead 2 as version 3.0. Complete with a rain storm, gauntlet and loads of other goodies.
This is the best Left 4 Dead 2 campaign so far in my opinion.
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Posted: March 2nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2 | Tags: campaigns, l4d, l4d2 | No Comments »
The fine custom campaign Fort Noesis has been released for Left 4 Dead 2.
Read all about it over at l4dmaps:
The new versions are uploaded to our Left 4 Dead and Left 4 Dead 2 servers.
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Posted: February 24th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, updates | Tags: l4d, l4d2, updates | No Comments »
Updates to Left 4 Dead and Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Fixed an issue where servers wouldn’t relist after the master server was bounced
Left 4 Dead 2
- Fixed a Linux dedicated server crash
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Posted: February 21st, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | No Comments »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. XBOX 360 users will see these changes in an upcoming title update. The major changes include:
Left 4 Dead 2
- Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set
- Fixed a case where survivor bots would fail to rescue a friend from charger attacks
- Updated Thai translations
- Fixed an issue where servers wouldn’t relist after the master server was bounced
- Fixed Charger jumping exploit
- Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall