Metamod 1.8.1 and Sourcemod 1.3.2 released

Posted: May 3rd, 2010 | Author: | Filed under: Plugins, updates | Tags: , | Comments Off

Following the updates in TF2 last week, new official versions of Metamod and Sourcemod have been released. Now both Left 4 Dead 2 past the passing update and TF2 are supported out of the box. A new metamod.vdf file needs o be generated.

Read all about the new stuff here.

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Sourcemod and Metamod:source patched

Posted: April 29th, 2010 | Author: | Filed under: Plugins, Team Fortress 2, Tech stuff | Tags: , | Comments Off

The good guys at Sourcemod have fixed problems with the new version of TF2:

http://forums.alliedmods.net/showthread.php?t=125506

Blazingly fast work there! We won’t have time to upgrade the servers until sometime tonight though.

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Sourcemod snapshot working with Left 4 Dead 2

Posted: April 23rd, 2010 | Author: | Filed under: Left 4 Dead 2, Plugins, Tech stuff | Tags: , | Comments Off

The great guys over at sourcemod have done it again. The latest snapshot seems to be working fine on our servers. Make sure you have build 2943 or above.

https://bugs.alliedmods.net/show_bug.cgi?id=4361

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Metamod patch available

Posted: April 23rd, 2010 | Author: | Filed under: Left 4 Dead 2, Plugins | Tags: | Comments Off

The good guys over at sourcemod have released a new build of MM:S, that hopefully gets it loading. Sourcemod will need patching too, so for our purposes, we have to wait for a sourcemod patch as well before everything returns to normal.

http://forums.alliedmods.net/showthread.php?t=124963

The guys over at sourcemod are doing a great job patching this at the rate that they do!

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Valve fails with the Passing update

Posted: April 23rd, 2010 | Author: | Filed under: Left 4 Dead 2, Plugins | Tags: | Comments Off

Six hours have passed since release and the servers haven’t got the full update yet. A panic patch has been released for the client, but doesn’t do much good when the servers don’t receive the update.

Seriously, Valve should pre-release the servers for big updates like this, so that people don’ get stuck with no servers on line after they’ve updated their clients. This is the longest outage we’ve had on the server side since the game was released.

In addition to this, it seems like the update broke metamod:source and sourcemod, so a lot of servers will stay off line until the community manages to update the plugins.

EDIT: The update went through for the servers now, so we’re live. Without Metamod and sourcemod.

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New Mumble snapshot with Left 4 Dead 2 support

Posted: January 27th, 2010 | Author: | Filed under: Left 4 Dead 2, Plugins, Tech stuff | Comments Off

A new 1.2.2 snapshot was released today, with support for positional audio in Left 4 Dead 2. This should be fun to try out.

Get it here.

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Left 4 Dead servers gets a few changes

Posted: December 31st, 2009 | Author: | Filed under: Left 4 Dead, Plugins, updates | Tags: | Comments Off

The Left 4 Dead servers now are equal in the sense that all servers have the same sourcemod plugins and they all accept all game modes from the lobby.

The Gore mod has been put to rest – the splatter really took a bit too much space and performance.

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HLStatsX CE 1.6.5 released

Posted: December 25th, 2009 | Author: | Filed under: Plugins, Team Fortress 2, Tech stuff, updates | Tags: , | Comments Off

The servers have been updated.

New is a bunch of TF2 award images among other fixes.

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Metamod:Source 1.8.0 released

Posted: December 20th, 2009 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Plugins, Team Fortress 2 | Tags: , , | Comments Off

The l4d and l4d2 servers have received the new version. TF2 will probably get them later today. The TF2 servers have been updated as well.

http://www.metamodsource.net/

A formal announcement at the SourceMod site, as well as planned release date for the upcoming SM 1.3 set to January 15, 2010.

http://forums.alliedmods.net/showthread.php?t=112595

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Sourcemod has released new offsets

Posted: December 19th, 2009 | Author: | Filed under: Plugins, updates | Tags: | Comments Off

The servers have just been updated. Hopefully this fixes some of the crashes.

I have pushed psychonic’s gamedata updates to 1.2, 1.3, and 1.4 branches, and deployed it to the updater for 1.2.0 through 1.2.5-dev, and 1.3.0-dev.

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