SourceMod 1.4.2 Released

Posted: April 18th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

Apparently SourceMod prior to 1.4.2 contains a nasty security bug, so this update is rather important.

All of our servers have been updated, and tf.muppfarmen.se seems to have gotten some fresh gamedata as well.

Read all about the release over at SourceMod HQ

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TF2 server registration glitches fixed

Posted: October 29th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

As of now the server has been updated and is registered for item drops.

Halloween special 2011 can now be enjoyed on tf.muppfarmen.se!

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Team Fortress 2 Update Released

Posted: October 28th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Halloween 2011 Event
    • Viaduct has been haunted and is now… Eyeaduct!
    • One full multi-piece costume set has been added for each class
    • Random gifts containing costume pieces drop in Eyeaduct on registered servers
    • 2 new Halloween 2011 achievements
    • Any unusual hats uncrated during the event will be Halloween-themed
    • New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
  • Updated effects for The Cow Mangler 5000
  • Updated in-game abuse reporting tool to include option for reporting abusive game servers
  • Added mapcycle_halloween containing all Halloween event maps
  • Fixed team colors and styles not updating properly in store previews
  • Fixed bug in reputation trend status display for registered servers
  • Fixed a problem that could cause repeated stutters after joining a server
  • Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
  • New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!
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Halloween is almost here

Posted: October 28th, 2011 | Author: | Filed under: Killing Floor, Team Fortress 2, updates | Comments Off

Both Killing Floor and Team Fortress 2 have been enhanced with pumpkins and whatnot.

The Team Fortress 2 server will be running the Valve Halloween maps for a few days.

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Team Fortress 2 Update Released

Posted: June 30th, 2011 | Author: | Filed under: Team Fortress 2 | Comments Off

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Fixed a case where CritBoost effects were being removed from players being healed.
  • Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you’ll still keep leftovers when stopped by enemy airblasts)
  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
  • Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
  • Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)
  • Made the Jumper’s Jeepcap and Pocket Medic craft-able.
  • Updated the bot navigation files for several maps.
  • Added an entry for “Call Vote” to the Options->Keyboard Settings, so you can bind a key to it.
  • Updated the gamehaptics file:
    • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
    • Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
    • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

 

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Team Fortress 2 update

Posted: May 26th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash when disconnecting from servers with sv_pure set to 1
  • Fixed a client crash in the material system
  • Fixed a client crash caused by using alt-tab while playing

Team Fortress 2

  • Added the Concheror and the Fishcake to the list of weapons allowed in Medieval mode
  • Fixed a few server crashes caused by the replay system
  • Fixed a server crash caused by the vote system
  • Fixed the notification text being clipped when you receive items
  • Updated the localization files

 

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Another replay related TF2 update

Posted: May 13th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added a “Show in Backpack Order” setting to the loadout slot select screen
    • This flag also affects the Quickswitch dialog
  • Updated the Furious Fukaamigasa, the Hero’s Hachimaki and the Connoisseur’s Cap to be craftable
  • Updated the localization files
  • Replay
    • Added a new command line parameter “-replay” that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server
    • Fixed another bug that caused Mac replay renders to be blurry
    • Fixed a bug where Replay FTP offloading was not using “replay_fileserver_offload_port”
    • Improved detection of Replay server config problems
    • Replay is automatically disabled on servers if the Replay publish test fails
    • Saved Replay movies that were exported as TGA’s/WAV will report more descriptive errors if YouTube(TM) upload or “Export” is attempted

Unfortunately the messed up max_playercount this time, so RCON will show 25 players on our 24 player servers. Also increased_playercount is set in the sv_tags. Will they get it right next time?

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Replay enabled on tf2.muppfarmen.se

Posted: May 11th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

We’ve enabled replay on tf2.muppfarmen.se. Hopefully the latest fixes makes it usable. Head over there and check it out!

Valve have published some interesting info in this article.

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Replay bug fixes galore

Posted: May 10th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash in the material system

Team Fortress 2

  • Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
  • Fixed threading issues on Linux, which was causing major lag spikes.
  • Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
  • Removed unused convar, replay_cleanup_time.
  • Saxxy fanfare music wasn’t playing on music channel. Music will only play once per launch now and will not play on a changelevel

 

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The replay update is here

Posted: May 6th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

A new fresh update for TF2 is here. Read all about it here.

The steam update page has this to say:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed an OpenGL crash for Mac players
  • Fixed several crashes related to Alt-Tab in fullscreen mode on Windows
  • Fixed client crash caused by invalid mesh
  • Updated shared interfaces to support the new Replay feature in TF2

Counter-Strike: Source

  • Updated the localization files

Team Fortress 2

  • Added the Replay feature: http://www.teamfortress.com/replayupdate
    • Known issue with Mac replay rendering being blurry will be fixed in the next update
  • Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards
  • Added 8 new Replay achievements
  • Added 10 new hats
  • Added The Director’s Vision, an item that provides you with a new taunt
  • Fixed a problem with certain equippable items rendering incorrectly on the loadout screen
  • Fixed a problem causing the Mann Co. store previews to render incorrectly
  • Crafted items will now remember/display who crafted them
  • Added a reward for the early crafters of new items
  • Added a new style to the Aperture Labs Hard Hat
  • Added a new style to the Blighted Beak
  • Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances
  • Fixed the briefcase not being drawn on players when it’s being carried in CTF maps
  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
  • Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8
  • Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8
  • Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
  • For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API

 

 

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