Team Fortress 2 update

Posted: July 22nd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

A speed hack method has been found and hopefully fixed. Also the annoying change level crash has been addressed.

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Server Browser

  • Fixed the server browser not saving filter settings properly

Team Fortress 2

  • Fixed a speed exploit related to benchmarks
  • Fixed Parasite hat not being posed correctly on class loadout panels
  • Fixed a level change crash

Alien Swarm – free game from Valve

Posted: July 21st, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Uncategorized | 1 Comment »

While we’re all waiting for Portal 2, Valve throws this little gem our way.  Unfortunately they have not released binaries for dedicated Linux servers yet, so we won’t be able to run our own servers just yet. Hopefully there will be an update on this.

Some highlights:

  • Alien Swarm is being released for free by Valve.
  • Is a tactical, 4 player co-op action game with a top-down perspective.
  • Complete game code and mod tools available to the community.
  • The SDK is separate from that of other Source games.
  • Features 4 unique classes.
  • Over 40 weapons and equipment with many configurations.
  • 8 unique characters.
  • Has Easy, Normal, Hard, and Insane difficulties.
  • Features only Campaign Mode and Offline Practice Mode.
  • Uses L4D2 style add-on system for custom campaigns.
  • Much less randomization than L4D so players can observe, learn, and overcome challenges.
  • Uses a modified Source engine between the L4D2 and Portal 2 iterations.
  • Supports dedicated and listen servers.
  • Contains Valve game easter eggs.
  • 64 achievements
  • Does not currently support Mac or controllers.

Read more over at the Steam forums:

http://forums.steampowered.com/forums/showthread.php?t=1365797

Go here to get the game. If you complete two missions in online co-op mode you get a free TF2 hat!

1 person likes this post.

Team Fortress 2 update

Posted: July 20th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

Todays TF2 update celebrates the new free game on Steam, Alien Swarm. There are a few fixes for the engie update as well.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled sentries.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
  • TF Bot Changes
    • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    • Fixed Engineer bot infinite build-destroy behavior loop regression
    • Fixed Medic bots losing their charge if they touch a resupply cabinet
    • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    • Bots no longer consider sapped sentries a dangerous threat
    • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

SourceMod and MetaMod:Source updates

Posted: July 19th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | No Comments »

Both Metamod:Source and SourceMod have been updated to cope with the newest Left 4 Dead 4 update as well as the engineer update for TF2.

All our servers have been updated and the GeoIP databases refreshed.

Read all about it here.


More engineer fixes

Posted: July 14th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

Some more bugfixes for the engineer have been released and the servers are updated.

Engine:
- Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.

Team Fortress 2:
- Updated CP_Coldfront
- Added map to the default mapcycle and motd files.
- Fixed a server crash issue related to increased maxplayer servers.
- Fixed a couple Engineer building exploits.
- Updated the localization files.
- Improved the performance of the critboost particle effect.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.


First bugfix for engineer update

Posted: July 10th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: | No Comments »

Valve have released a bunch of bugfixes for the engie update. The servers have been updated this morning.

- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

- Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

- Fixed a bug where players would go into reference poses when switching classes while carrying a building.

- Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

- The amount of revenge crits a player can have at one time is now capped at 35.

- The Wrangler no longer shows the shotgun’s ammo count.

- Engineers can no longer pick up buildings while stunned or in loser state.

- Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

- Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

- Fixed a crash in the control point progress bar.

- Fixed a server crash in the player death code, related to building carrying.

- Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

- Achievement fixes:

- The “Rio Grind” achievement limit is now correctly set to 50.

- Fixed a typo in Six-String Stinger achievement name.

- Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

- Fixed getting the Six-String Stinger achievement without playing the guitar.

- Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

- Missed notes from yesterday’s release:

- New response rules and sounds added for some classes

- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

- Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

- Fixed a bug where players would go into reference poses when switching classes while carrying a building.

- Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

- The amount of revenge crits a player can have at one time is now capped at 35.

- The Wrangler no longer shows the shotgun’s ammo count.

- Engineers can no longer pick up buildings while stunned or in loser state.

- Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

- Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

- Fixed a crash in the control point progress bar.

- Fixed a server crash in the player death code, related to building carrying.

- Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

- Achievement fixes:

- The “Rio Grind” achievement limit is now correctly set to 50.

- Fixed a typo in Six-String Stinger achievement name.

- Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

- Fixed getting the Six-String Stinger achievement without playing the guitar.

- Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

- Missed notes from yesterday’s release:

- New response rules and sounds added for some classes


Engineer update is live

Posted: July 9th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: , | No Comments »

Our servers are up and the payload server has got the new maps on rotation.

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2

  • Added The Frontier Justice.
  • Added The Wrangler.
  • Added The Gunslinger.
  • Added The Southern Hospitality.
  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • Added Engineer main menu music.
  • Added 4 new maps:
    • Thunder Mountain, a 3 stage Payload map.
    • Hightower, a Payload Race map.
    • Upward, a Payload map.
    • ColdFront, a community built Capture Point map.
  • Item tuning:
    • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
    • The Gunboats now reduce self-damage by 60% (was 75%)
    • The Tribalman’s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
  • Added better feedback sound for Pyros on when their flamethrower is doing damage.
  • Fixed blood effect on bleeding player.
  • Added a glow effect to Payload carts.
  • Added Romanian language support.

Engineer update closing in

Posted: July 7th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

Looks like it goes live tomorrow:

http://www.teamfortress.com/engineerupdate/

It’s gonna be fun to play with the new sentry remote control.


Team Fortress 2 update

Posted: July 2nd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | No Comments »

Valve have released a mandatory update to TF2. The most interesting thing is a new Web API for TF2 items. Maybe time to create an Android app during the vacation?

Server Browser
- Server browser now starts centered onscreen when it opens up.
- Filter panel now starts expanded, instead of hidden.
- Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
- Added a “max player count” filter setting.
- Renamed quick list checkbox from “Show Map List” to “Simplified List”.
- Mouseover the checkbox now explains the simplified list in the status bar.
- Quicklist now shows the number of other servers running each map.
- Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

Team Fortress 2
- Added missing earbud particles for DX8 players.
- Added new ConVar mp_windifference_min to be used with mp_windifference.
- Added Engineer to the list of classes that can equip Max’s Pistol.
- Rebuilt sound cache files that were out of date.
- Source TV:
- Fixed unlockable items not being visible.
- Stopped “player is carrying X” messages looping forever.
- Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
- Changed in-game button colors to be less eyepoppingly bright.
- Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
- Fixed some graphical issues when alt-tabbing during a game.
- Fixed bullet penetration problems with Linux dedicated server.
- Removed an exploit that allowed people to change their names to something other than their Steam profile name.


Sourcemod and Metamod updates

Posted: June 26th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, updates | No Comments »

All servers have received an update to Metamod 1.8.2 and sourcemod 1.3.3.

Release Notes Sourcemod 1.3.3

Rlelease Notes Metamod 1.8.2