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	<title>muppfarmen.se &#187; Team Fortress 2</title>
	<atom:link href="http://muppfarmen.se/category/team-fortress-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://muppfarmen.se</link>
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		<item>
		<title>TF2 server registration glitches fixed</title>
		<link>http://muppfarmen.se/2011/10/29/tf2-server-registration-glitches-fixed/</link>
		<comments>http://muppfarmen.se/2011/10/29/tf2-server-registration-glitches-fixed/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 06:06:57 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=1005</guid>
		<description><![CDATA[As of now the server has been updated and is registered for item drops. Halloween special 2011 can now be enjoyed on tf.muppfarmen.se!]]></description>
			<content:encoded><![CDATA[<p>As of now the server has been updated and is registered for item drops.</p>
<p>Halloween special 2011 can now be enjoyed on tf.muppfarmen.se!</p>
]]></content:encoded>
			<wfw:commentRss>http://muppfarmen.se/2011/10/29/tf2-server-registration-glitches-fixed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Team Fortress 2 Update Released</title>
		<link>http://muppfarmen.se/2011/10/28/team-fortress-2-update-released-10/</link>
		<comments>http://muppfarmen.se/2011/10/28/team-fortress-2-update-released-10/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 05:27:52 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=1002</guid>
		<description><![CDATA[Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Halloween 2011 Event Viaduct has been haunted and is now&#8230; Eyeaduct! One full multi-piece costume set has been added for each class Random gifts containing costume pieces drop in Eyeaduct on [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2 have been <a href="http://store.steampowered.com/news/?">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<ul>
<li>Halloween 2011 Event
<ul>
<li>Viaduct has been haunted and is now&#8230; Eyeaduct!</li>
<li>One full multi-piece costume set has been added for each class</li>
<li>Random gifts containing costume pieces drop in Eyeaduct on registered servers</li>
<li>2 new Halloween 2011 achievements</li>
<li>Any unusual hats uncrated during the event will be Halloween-themed</li>
<li>New Halloween-themed items are available in the Mann Co. store, but only for a limited time!</li>
</ul>
</li>
<li>Updated effects for The Cow Mangler 5000</li>
<li>Updated in-game abuse reporting tool to include option for reporting abusive game servers</li>
<li>Added mapcycle_halloween containing all Halloween event maps</li>
<li>Fixed team colors and styles not updating properly in store previews</li>
<li>Fixed bug in reputation trend status display for registered servers</li>
<li>Fixed a problem that could cause repeated stutters after joining a server</li>
<li>Fixed the Spine-Chilling Skull not appearing when equipped by soldiers</li>
<li>New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://muppfarmen.se/2011/10/28/team-fortress-2-update-released-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Halloween is almost here</title>
		<link>http://muppfarmen.se/2011/10/28/halloween-is-almost-here/</link>
		<comments>http://muppfarmen.se/2011/10/28/halloween-is-almost-here/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 05:25:09 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Killing Floor]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=1000</guid>
		<description><![CDATA[Both Killing Floor and Team Fortress 2 have been enhanced with pumpkins and whatnot. The Team Fortress 2 server will be running the Valve Halloween maps for a few days.]]></description>
			<content:encoded><![CDATA[<p>Both Killing Floor and Team Fortress 2 have been enhanced with pumpkins and whatnot.</p>
<p>The Team Fortress 2 server will be running the Valve Halloween maps for a few days.</p>
]]></content:encoded>
			<wfw:commentRss>http://muppfarmen.se/2011/10/28/halloween-is-almost-here/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Team Fortress 2 Update Released</title>
		<link>http://muppfarmen.se/2011/06/30/team-fortress-2-update-released-9/</link>
		<comments>http://muppfarmen.se/2011/06/30/team-fortress-2-update-released-9/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 03:46:27 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=984</guid>
		<description><![CDATA[Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 Fixed a case where CritBoost effects were being removed from players being healed. Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2 have been <a href="http://store.steampowered.com/news/5757/">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<p><strong>Team Fortress 2</strong></p>
<ul>
<li>Fixed a case where CritBoost effects were being removed from players being healed.</li>
<li>Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.</li>
<li>Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you&#8217;ll still keep leftovers when stopped by enemy airblasts)</li>
<li>Fixed the problem that was causing Strange Demoman shields to not accumulate kills.</li>
<li>Fixed a bug where the Reserve Shooter would minicrit against swimming targets.</li>
<li>Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)</li>
<li>Made the Jumper&#8217;s Jeepcap and Pocket Medic craft-able.</li>
<li>Updated the bot navigation files for several maps.</li>
<li>Added an entry for &#8220;Call Vote&#8221; to the Options-&gt;Keyboard Settings, so you can bind a key to it.</li>
<li>Updated the gamehaptics file:
<ul>
<li>Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.</li>
<li>Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.</li>
<li>Tuned Brass Beast recoil to have less of an impact on your aiming reticle.</li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://muppfarmen.se/2011/06/30/team-fortress-2-update-released-9/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 update</title>
		<link>http://muppfarmen.se/2011/05/26/team-fortress-2-update-18/</link>
		<comments>http://muppfarmen.se/2011/05/26/team-fortress-2-update-18/#comments</comments>
		<pubDate>Thu, 26 May 2011 04:11:03 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=981</guid>
		<description><![CDATA[Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed a client crash when disconnecting from servers with sv_pure set to 1 Fixed [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been <a href="http://store.steampowered.com/news/5549/">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<p><strong>Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)</strong></p>
<ul>
<li>Fixed a client crash when disconnecting from servers with sv_pure set to 1</li>
<li>Fixed a client crash in the material system</li>
<li>Fixed a client crash caused by using alt-tab while playing</li>
</ul>
<p><strong>Team Fortress 2</strong></p>
<ul>
<li>Added the Concheror and the Fishcake to the list of weapons allowed in Medieval mode</li>
<li>Fixed a few server crashes caused by the replay system</li>
<li>Fixed a server crash caused by the vote system</li>
<li>Fixed the notification text being clipped when you receive items</li>
<li>Updated the localization files</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://muppfarmen.se/2011/05/26/team-fortress-2-update-18/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Another replay related TF2 update</title>
		<link>http://muppfarmen.se/2011/05/13/975/</link>
		<comments>http://muppfarmen.se/2011/05/13/975/#comments</comments>
		<pubDate>Fri, 13 May 2011 05:01:23 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=975</guid>
		<description><![CDATA[Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 Added a “Show in Backpack Order” setting to the loadout slot select screen This flag also affects the Quickswitch dialog Updated the Furious Fukaamigasa, the Hero&#8217;s Hachimaki and [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2 have been <a href="http://store.steampowered.com/news/5458/">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<p><strong>Team Fortress 2</strong></p>
<ul>
<li>Added a “Show in Backpack Order” setting to the loadout slot select screen
<ul>
<li>This flag also affects the Quickswitch dialog</li>
</ul>
</li>
<li>Updated the Furious Fukaamigasa, the Hero&#8217;s Hachimaki and the Connoisseur&#8217;s Cap to be craftable</li>
<li>Updated the localization files</li>
<li>Replay
<ul>
<li>Added a new command line parameter “-replay” that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server</li>
<li>Fixed another bug that caused Mac replay renders to be blurry</li>
<li>Fixed a bug where Replay FTP offloading was not using &#8220;replay_fileserver_offload_port&#8221;</li>
<li>Improved detection of Replay server config problems</li>
<li>Replay is automatically disabled on servers if the Replay publish test fails</li>
<li>Saved Replay movies that were exported as TGA&#8217;s/WAV will report more descriptive errors if YouTube(TM) upload or &#8220;Export&#8221; is attempted</li>
</ul>
</li>
</ul>
<p>Unfortunately the messed up max_playercount this time, so RCON will show 25 players on our 24 player servers. Also increased_playercount is set in the sv_tags. Will they get it right next time?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Replay enabled on tf2.muppfarmen.se</title>
		<link>http://muppfarmen.se/2011/05/11/replay-enabled-on-tf2-muppfarmen-se/</link>
		<comments>http://muppfarmen.se/2011/05/11/replay-enabled-on-tf2-muppfarmen-se/#comments</comments>
		<pubDate>Wed, 11 May 2011 06:29:48 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=972</guid>
		<description><![CDATA[We&#8217;ve enabled replay on tf2.muppfarmen.se. Hopefully the latest fixes makes it usable. Head over there and check it out! Valve have published some interesting info in this article.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve enabled replay on tf2.muppfarmen.se. Hopefully the latest <a href="http://store.steampowered.com/news/5445/">fixes</a> makes it usable. Head over there and check it out!</p>
<p>Valve have published some interesting info in this <a href="https://support.steampowered.com/kb_article.php?ref=5261-UIHN-1853">article</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Replay bug fixes galore</title>
		<link>http://muppfarmen.se/2011/05/10/replay-bug-fixes-galore/</link>
		<comments>http://muppfarmen.se/2011/05/10/replay-bug-fixes-galore/#comments</comments>
		<pubDate>Tue, 10 May 2011 08:04:35 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=970</guid>
		<description><![CDATA[Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed a client crash in the material system Team Fortress 2 Replay publishing system [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been <a href="http://store.steampowered.com/news/5440/">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<p><strong>Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)</strong></p>
<ul>
<li>Fixed a client crash in the material system</li>
</ul>
<p><strong>Team Fortress 2</strong></p>
<ul>
<li>Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.</li>
<li>Fixed threading issues on Linux, which was causing major lag spikes.</li>
<li>Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.</li>
<li>Removed unused convar, replay_cleanup_time.</li>
<li>Saxxy fanfare music wasn&#8217;t playing on music channel. Music will only play once per launch now and will not play on a changelevel</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The replay update is here</title>
		<link>http://muppfarmen.se/2011/05/06/the-replay-update-is-here/</link>
		<comments>http://muppfarmen.se/2011/05/06/the-replay-update-is-here/#comments</comments>
		<pubDate>Fri, 06 May 2011 03:53:24 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=967</guid>
		<description><![CDATA[A new fresh update for TF2 is here. Read all about it here. The steam update page has this to say: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed an OpenGL [...]]]></description>
			<content:encoded><![CDATA[<p>A new fresh update for TF2 is here. Read all about it <a href="http://www.teamfortress.com/post.php?id=5420&amp;p=1">here</a>.</p>
<p>The steam update page has this to say:</p>
<p>Updates to Team Fortress 2 have been <a href="http://store.steampowered.com/news">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<p><strong>Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)</strong></p>
<ul>
<li>Fixed an OpenGL crash for Mac players</li>
<li>Fixed several crashes related to Alt-Tab in fullscreen mode on Windows</li>
<li>Fixed client crash caused by invalid mesh</li>
<li>Updated shared interfaces to support the new Replay feature in TF2</li>
</ul>
<p><strong>Counter-Strike: Source</strong></p>
<ul>
<li>Updated the localization files</li>
</ul>
<p><strong>Team Fortress 2</strong></p>
<ul>
<li>Added the Replay feature: <a href="http://www.teamfortress.com/replayupdate">http://www.teamfortress.com/replayupdate</a>
<ul>
<li>Known issue with Mac replay rendering being blurry will be fixed in the next update</li>
</ul>
</li>
<li>Launched the First Annual Saxxy Awards: <a href="http://www.teamfortress.com/saxxyawards">http://www.teamfortress.com/saxxyawards</a></li>
<li>Added 8 new Replay achievements</li>
<li>Added 10 new hats</li>
<li>Added The Director&#8217;s Vision, an item that provides you with a new taunt</li>
<li>Fixed a problem with certain equippable items rendering incorrectly on the loadout screen</li>
<li>Fixed a problem causing the Mann Co. store previews to render incorrectly</li>
<li>Crafted items will now remember/display who crafted them</li>
<li>Added a reward for the early crafters of new items</li>
<li>Added a new style to the Aperture Labs Hard Hat</li>
<li>Added a new style to the Blighted Beak</li>
<li>Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances</li>
<li>Fixed the briefcase not being drawn on players when it&#8217;s being carried in CTF maps</li>
<li>Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen</li>
<li>Fixed the Kritzkrieg not drawing the correct model in the character loadout screen</li>
<li>Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8</li>
<li>Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8</li>
<li>Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg</li>
<li>Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge</li>
<li>For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Re-use some of your TF2 hats in Portal 2</title>
		<link>http://muppfarmen.se/2011/04/20/re-use-some-of-your-tf2-hats-in-portal-2/</link>
		<comments>http://muppfarmen.se/2011/04/20/re-use-some-of-your-tf2-hats-in-portal-2/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 03:44:17 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=965</guid>
		<description><![CDATA[Details over at the Team Fortress 2 blog: http://www.teamfortress.com/post.php?id=5325&#38;p=1]]></description>
			<content:encoded><![CDATA[<p>Details over at the Team Fortress 2 blog:</p>
<p><a href="http://www.teamfortress.com/post.php?id=5325&amp;p=1">http://www.teamfortress.com/post.php?id=5325&amp;p=1</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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