Servers down

Posted: August 25th, 2012 | Author: | Filed under: Killing Floor, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff | Comments Off on Servers down

Due to a faulty RAID-controller, the servers are down since this morning. They will be up next week at the earliest.

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Mann vs. Machine is live

Posted: August 17th, 2012 | Author: | Filed under: Plugins, Team Fortress 2, updates | Comments Off on Mann vs. Machine is live

Read all about the new game mode here.

We will host this on tf.muppfarmen.se for the time being.

There is a very useful plugin that takes care of vote kicking when there are admins on the server.

Votekick Switcher disables vote kicking when there are admins with kick privileges on the server. When the server is unattended vote kick is enabled.

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SourceMod 1.4.4 released

Posted: July 4th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off on SourceMod 1.4.4 released

Fixes some problems after the new Pyro update for TF2.

All servers have been updated.

 

Details about the update are here.

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Epic Meet the Pyro film released

Posted: June 28th, 2012 | Author: | Filed under: Team Fortress 2 | Comments Off on Epic Meet the Pyro film released

Finally some love for my favorite class:

 

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Meet the Pyro!

Posted: June 28th, 2012 | Author: | Filed under: Team Fortress 2, updates | Comments Off on Meet the Pyro!

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2

  • Added Pyrovision!
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world
  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn’t
  • Fixed cases where some clients didn’t receive broadcasts about long continuous particle effects being started or stopped
  • Updated the HTML renderer for displaying server MOTD
  • Votes created by a dedicated server no longer trigger a failed vote cooldown
  • Fixed map triggered annotation events not working on dedicated servers
  • Fixed the game crashing if tempents are created that use invalid materials
  • Using a Name Tag while in game notifies everyone of the name change
  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
  • Added new items
    • City on Fire item sets
    • Pyroland weapons and cosmetics
    • Community-contributed cosmetic items for all classes
    • Mysterious treasures have been incinerated, but are now craftable
    • Added crafting recipe for Pile of Ash
    • Scorched Keys are now available in the store for a limited time
    • New promo item
  • Weapon balancing changes
    • Gloves of Running Urgently
      • Removed self-damage over time penalty
      • Heavy takes mini-crits while active and for 3 seconds after switching away
      • Attack damage penalty reduced from -50% to -25%
    • Tomislav
      • Spin-up speed bonus reduced from +40% to +10%
    • Quick-Fix
      • Medic mirrors blast jump of their heal target
    • Crusader’s Crossbow
      • Reload speed time reduced by +40%
    • Cozy Camper
      • Regenerates 1 heath per second
      • Reduced movement penalty from -90% to -80%
    • Sticky Jumper and Rocket Jumper
      • Added ‘flying’ sound to blast jumps
    • The Concheror
      • Changed rage building source from “damage done and damage received” to only “damage done”
      • Increased the rate at which Rage builds for this item by +25%
    • The Equalizer
      • Removed player move speed modification and added it to a new item named The Escape Plan
      • All owners of the Equalizer will be automatically granted The Escape Plan
    • Crit-a-Cola
      • Added +25% increased movement speed while active
      • Increased duration from 6 to 8 seconds
    • Atomic Bonk
      • Increased duration from 6 to 8 seconds
    • All Flamethrowers
      • Increased base damage by +10%.
    • Backburner
      • Removed +10% damage bonus attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Degreaser
      • Added -10% damage penalty attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Phlogistinator
      • Damage defense while taunting reduced from -90% to -75%
  • Item bug fixes
    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
    • Improved visual and audio cues for when the Manmelter is ready to fire
    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
    • Fixed Scotch Bonnet’s blue team skin not showing
    • Fixed Unarmed Combat’s taunt not working
    • Unarmed Combat’s color now matches the team using it
    • Fixed the Apparition’s Aspect showing a burning texture in DX8
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SourceMod 1.4.2 Released

Posted: April 18th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off on SourceMod 1.4.2 Released

Apparently SourceMod prior to 1.4.2 contains a nasty security bug, so this update is rather important.

All of our servers have been updated, and tf.muppfarmen.se seems to have gotten some fresh gamedata as well.

Read all about the release over at SourceMod HQ

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TF2 server registration glitches fixed

Posted: October 29th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off on TF2 server registration glitches fixed

As of now the server has been updated and is registered for item drops.

Halloween special 2011 can now be enjoyed on tf.muppfarmen.se!

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Team Fortress 2 Update Released

Posted: October 28th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off on Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Halloween 2011 Event
    • Viaduct has been haunted and is now… Eyeaduct!
    • One full multi-piece costume set has been added for each class
    • Random gifts containing costume pieces drop in Eyeaduct on registered servers
    • 2 new Halloween 2011 achievements
    • Any unusual hats uncrated during the event will be Halloween-themed
    • New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
  • Updated effects for The Cow Mangler 5000
  • Updated in-game abuse reporting tool to include option for reporting abusive game servers
  • Added mapcycle_halloween containing all Halloween event maps
  • Fixed team colors and styles not updating properly in store previews
  • Fixed bug in reputation trend status display for registered servers
  • Fixed a problem that could cause repeated stutters after joining a server
  • Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
  • New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!
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Halloween is almost here

Posted: October 28th, 2011 | Author: | Filed under: Killing Floor, Team Fortress 2, updates | Comments Off on Halloween is almost here

Both Killing Floor and Team Fortress 2 have been enhanced with pumpkins and whatnot.

The Team Fortress 2 server will be running the Valve Halloween maps for a few days.

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Team Fortress 2 Update Released

Posted: June 30th, 2011 | Author: | Filed under: Team Fortress 2 | Comments Off on Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Fixed a case where CritBoost effects were being removed from players being healed.
  • Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you’ll still keep leftovers when stopped by enemy airblasts)
  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
  • Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
  • Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)
  • Made the Jumper’s Jeepcap and Pocket Medic craft-able.
  • Updated the bot navigation files for several maps.
  • Added an entry for “Call Vote” to the Options->Keyboard Settings, so you can bind a key to it.
  • Updated the gamehaptics file:
    • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
    • Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
    • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

 

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