Posted: November 2nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, Team Fortress 2, updates | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a minor issue with the Horseless Headless Horsemann
Also all servers now use the latest SourceMod and MetaMod:Source.
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Posted: November 1st, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Plugins, Team Fortress 2, updates | Comments Off
Now we have Alien Swarm support as well. Unfortunately still no dedicated linux server for this game has surfaced, so we won’t be running any servers.
The Left 4 Dead servers have been updated and the other servers will follow during the day.
Read all about the details here.
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Posted: November 1st, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Comments Off
Both tf2 servers were sporting the new event map most of the weekend and they’ve been quite busy. They will go back to normal mapcycle during the week.
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Posted: October 29th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
tf2.muppfarmen.se is now updated and fully operational. tf.muppfarmen.se will run the halloween event a lot during the weekend too .
Let’s get that pumpkin!
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Posted: October 29th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
The Halloween event server has trouble receiving the update for reasons unknown, but it will be up and running as soon as Valve sees fit to actually distribute some data.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects
- Fixed a crash in the materialsystem
Team Fortress 2
- Fixed a bug with the Horseless Headless Horsemann falling through playerclip ladders
- Fixed a bug with grenades sometimes exploding on friendly players
- Fixed the Sticky Jumper doing damage to enemies
- Fixed spectators collecting the Haunted Halloween Gift in Mann Manor
- Fixed trading the Saxton Hale Mask granting the achievement to the recipient
- Fixed the Candy Coroner achievement not awarding the Mildly Disturbing Halloween Mask
- Updated Mann Manor
- Improved clipping to prevent players from getting out of the map and to fix various exploit ledges
- Updated the Ghastlier Gibus to be tradable
- Updated the localization files
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Posted: October 28th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | 1 Comment »
Our 24/7 Harvest server will be runnig the all new event map all weekend.
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Posted: October 28th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
The Scream Fortress patch is here! The servers are updated and ready to go. Read all about the new achievemens and new maps here:
http://www.teamfortress.com/screamfortress/
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Posted: October 28th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the “status” command when entered into the server console
- Fixed an exploit that allowed people to send fake server messages to clients
- Significantly improved engine vertex compression (large reduction in per-model memory usage)
Team Fortress 2
- Added TF2Maps.net Art-pass contest winners:
- Halloween 2010 Event
- Mann Manor is haunted by the Horseless Headless Horsemann.
- Random gift drop in Mann Manor.
- 4 new Halloween achievements.
- Added new Halloween hats.
- Added a new Halloween weapon.
- Added Gift Wrapping of gifts to the store.
- Added Custom Description tag to the store.
- Added the community created “Swamp Theme” assets, so all maps can use it:
- Updated cp_coldfront with the latest changes from the community creator (Icarus):
- Improved visibility on last CP.
- Moved second CP slightly closer to the attacker’s side.
- Added cover for players queuing up the health pack on the second CP.
- Improved clipping on the zig-zag ramp to middle CP.
- Teams that capture the middle CP are now awarded with faster spawn times.
- Added a health penalty to the Rocket Jumper.
- Added the Sticky Jumper for Demomen to practice jumping.
- Fixed the Sandvich charge meter.
- Fixed glows not drawing correctly when using antialiasing on some computers.
- Improved the checks that trigger mp_scrambleteams_auto.
- Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers
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Posted: October 20th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
Yet another engineer exploit supposedly fixed. The servers are up and running again.
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Posted: October 19th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a sentry gun exploit that let Engineers build multiple sentries
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler
- Fixed the Holy Mackerel hit triggering the first blood event in Arena mode
- Fixed seeing error particle systems in old demos
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