Posted: August 29th, 2012 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off
The new RAID controller is in place and everything should be back to normal..
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Posted: August 25th, 2012 | Author: =MUPP= oGre | Filed under: Killing Floor, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff | Comments Off
Most servers are back online. Only Killing Floor is down.
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Posted: August 25th, 2012 | Author: =MUPP= oGre | Filed under: Killing Floor, Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff | Comments Off
Due to a faulty RAID-controller, the servers are down since this morning. They will be up next week at the earliest.
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Posted: July 6th, 2012 | Author: =MUPP= oGre | Filed under: Killing Floor, Tech stuff, updates | Tags: admin, linux, server | Comments Off
Killing Floor recently released a mandatory server update for their summer campaign. In order to update the server you have to ditch the good old hlsdupdatetool and start using steamcmd. Steamcmd requires a steam account, so I created a free one just for this.
Here are some of the steps taken:
- Created a subfolder for the server user, kf-ds
- Downloaded the steamcmd-binary and extracted it into the new folder
- Made a script for updating the server, called kfserver_script, according to the new steamcmd way, in that folder:
login [STEAM_USER] [STEAM_PASSWORD]
force_install_dir [SERVER_ROOT]/kf-ds
app_update 215360 validate
exit
- In the server home folder executed the command
STEAMEXE=steamcmd [SERVER_ROOT]/kf-ds/steam.sh +runscript [SERVER_ROOT]/kf-ds/kfserver_script
Now the server files are downloaded and verified. The binary is still in the System-directory, but they have changed all folder names from lower case to starting with a capital letter.
Starting the server is done using
cd [SERVER_ROOT]/kf-ds/System
./ucc-bin server kf-hellride.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6
If it starts OK, you can use a init.d-wrapper script that starts, stops and updates the server. That’s how we do it, running the server in a separate Screen. There is more info on the changes over at the Killing Floor wiki.
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Posted: July 4th, 2012 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off
Fixes some problems after the new Pyro update for TF2.
All servers have been updated.
Details about the update are here.
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Posted: April 18th, 2012 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off
Apparently SourceMod prior to 1.4.2 contains a nasty security bug, so this update is rather important.
All of our servers have been updated, and tf.muppfarmen.se seems to have gotten some fresh gamedata as well.
Read all about the release over at SourceMod HQ
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Posted: February 19th, 2011 | Author: =MUPP= oGre | Filed under: Tech stuff, Uncategorized, updates | Comments Off
Get it here.
Read all about the new stuff here.
The servers will be updated shortly.
Official release note is here.
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Posted: January 26th, 2011 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Comments Off
1.6.13 of HLStatsX:CE has been released.
The tf2 servers have been updated.
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Posted: January 23rd, 2011 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | 1 Comment »
MYSQL and lighthttpd have been chosen to handle the workload. HLStatsX CE is installed and the server is fully functional again.
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Posted: January 21st, 2011 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Comments Off
The work involving tf2.muppfarmen.se and mumble2.muppfarmen.se is progressing.
The server is now a minimal Debian Squeeze running as a XEN appliance. The next step is to set up a http server and a MySQL server for web and database duties.
mumble2.muppfarmen.se is up and running as of now.
tf2.muppfarmen.se is up, but the HLStatsX CE engine is not up yet, since we haven’t set up the database and web portions yet.
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