SourceMod and MetaMod:Source updates

Posted: July 19th, 2010 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

Both Metamod:Source and SourceMod have been updated to cope with the newest Left 4 Dead 4 update as well as the engineer update for TF2.

All our servers have been updated and the GeoIP databases refreshed.

Read all about it here.

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Team Fortress 2 update

Posted: July 2nd, 2010 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | Comments Off

Valve have released a mandatory update to TF2. The most interesting thing is a new Web API for TF2 items. Maybe time to create an Android app during the vacation?

Server Browser
- Server browser now starts centered onscreen when it opens up.
- Filter panel now starts expanded, instead of hidden.
- Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
- Added a “max player count” filter setting.
- Renamed quick list checkbox from “Show Map List” to “Simplified List”.
- Mouseover the checkbox now explains the simplified list in the status bar.
- Quicklist now shows the number of other servers running each map.
- Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

Team Fortress 2
- Added missing earbud particles for DX8 players.
- Added new ConVar mp_windifference_min to be used with mp_windifference.
- Added Engineer to the list of classes that can equip Max’s Pistol.
- Rebuilt sound cache files that were out of date.
- Source TV:
- Fixed unlockable items not being visible.
- Stopped “player is carrying X” messages looping forever.
- Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
- Changed in-game button colors to be less eyepoppingly bright.
- Improved Steam Web APIs for TF2 items (seeĀ http://www.teamfortress.com/)

Engine
- Fixed some graphical issues when alt-tabbing during a game.
- Fixed bullet penetration problems with Linux dedicated server.
- Removed an exploit that allowed people to change their names to something other than their Steam profile name.

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TF2 servers are up again with sourcemod

Posted: April 29th, 2010 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Tags: , | Comments Off

Latest snapshot of mm:s and sm have been applied. Sourcemod 2952 and later should have all offsets fixed as well.

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Sourcemod and Metamod:source patched

Posted: April 29th, 2010 | Author: | Filed under: Plugins, Team Fortress 2, Tech stuff | Tags: , | Comments Off

The good guys at Sourcemod have fixed problems with the new version of TF2:

http://forums.alliedmods.net/showthread.php?t=125506

Blazingly fast work there! We won’t have time to upgrade the servers until sometime tonight though.

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Large patch for TF2 released

Posted: April 29th, 2010 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | Comments Off

The servers will be non-functional until we get a chance to disable or patch metamod/sourcemod.

Required updates to Team Fortress 2 and Day of Defeat: Source have been released. The specific changes include:

Dedicated server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart.
- Fixed a case where servers could have “ghost” players consuming player slots.

Engine
- Marked the “snd_show” convar as a cheat.

Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.

Gameplay Changes:
- Pyro changes:
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Heavy changes:
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes:
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin’ Target changes:
– Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
– Capped the turn rate from +left and +right while charging.
- The Huntsman changes:
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you’re jumping, but you can’t fire until you’re on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes:
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes:
- Bots don’t retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don’t hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change:
– Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
– log_verbose_enable default: 0
– log_verbose_interval default: 3 secs
– “Last-weapon” initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes:
- Fixed an case where The Gunboats didn’t apply their damage reduction properly.
- The amount count in the HUD now flashes red when you’re low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry’s kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.

And in addition to those changes, we have made large changes in the Linux engine, moving to a newer compiler, adding multiple GCC specific optimizations and changing the filesystem layout for binaries to match more closely to other platforms builds.

These changes have a few consequences you should be aware of. We have increased the minimum glibc version to 2.3.6, our survey shows that over 95% of you already have newer glibc’s so this shouldn’t generally be an issue. The new compiler and optimizations has also changed the binary format, if you are using tools that do binary patches into our engine (SourceMod and the like) then these will no longer function, the authors of those products will need to provide updates to get them working again. We have also increased our usage of threads and mutex constructs, if you see hangs or deadlocks on your server (when you didn’t before) a gdb backtrace of the process will help us pin down problem.

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Sourcemod snapshot working with Left 4 Dead 2

Posted: April 23rd, 2010 | Author: | Filed under: Left 4 Dead 2, Plugins, Tech stuff | Tags: , | Comments Off

The great guys over at sourcemod have done it again. The latest snapshot seems to be working fine on our servers. Make sure you have build 2943 or above.

https://bugs.alliedmods.net/show_bug.cgi?id=4361

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tf2.muppfarmen.se back online

Posted: March 11th, 2010 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | Comments Off

Our beloved original tf2 server is up and running again!

We upgraded to a dual core processor, doubled the amount of RAM, and moved from Clark Connect 4.3 to ClearOS 5.1.

All statistics have been re-imported to the database and Sourcemod and HLStatsX CE have been upgraded to the latest versions. The server should feel snappier now.

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Sourcemod 1.3.1 released

Posted: February 21st, 2010 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff | Comments Off

All servers have been updated and custom plugins re-compiled against the new version.

Also some of the custom campaigns for Left 4 Dead and Left 4 Dead 2 have been updated to the latest version. Check the front page for details.

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tf2.muppfarmen.se down

Posted: February 11th, 2010 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | Comments Off

Due to a hardware failure (probably a failing PSU) tf2.muppfarmen.se has to be taken down. We have no idea when we will have the time, money and energy to get it going again unfortunately.

This also affects mumble2.

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Mumble 1.2.2 released

Posted: February 9th, 2010 | Author: | Filed under: Tech stuff, updates | Tags: | Comments Off

Among the news is a link in the certificate wizard to the guide written by yours truly:

http://mumble.info/certificate.php

The other news can be found here.

The bitmap has been replaced by an Avatar, that should have a 1:1 ratio, e.g. 120×120 pixels. The overlay has been revamped and renders much nicer now, and also shows the new avatars next to the name.

Get the new client here.

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