Posted: July 22nd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »
A speed hack method has been found and hopefully fixed. Also the annoying change level crash has been addressed.
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Server Browser
- Fixed the server browser not saving filter settings properly
Team Fortress 2
- Fixed a speed exploit related to benchmarks
- Fixed Parasite hat not being posed correctly on class loadout panels
- Fixed a level change crash
Posted: July 22nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | No Comments »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead 2
- Added additional protection for critical files
- All add-on files will be loaded when connecting to a Non-Official server regardless of game mode
- Only approved custom maps will be loaded when connecting to an Official server
- Player’s can print the contents of the consistency list with “cl_print_consistency_list”. If the server has sv_consistency disabled, the user will be notified when they attempt to print the list
- Improvement to Hammer load times
Posted: July 20th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »
Todays TF2 update celebrates the new free game on Steam, Alien Swarm. There are a few fixes for the engie update as well.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
- Fixed a client crash when opening the backpack while running in a language other than English.
- Fixed not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled sentries.
- Fixed a bug where teleporters could be given more than their normal amount of health.
- Fixed old demos with different data tables thinking the SourceTV player entity was burning.
- TF Bot Changes
- Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
- Fixed Engineer bot infinite build-destroy behavior loop regression
- Fixed Medic bots losing their charge if they touch a resupply cabinet
- Fixed a crash due to having multiple types of bot systems running in-game simultaneously
- Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
- Bots no longer consider sapped sentries a dangerous threat
- Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
- Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
- Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
Posted: July 19th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | No Comments »
Both Metamod:Source and SourceMod have been updated to cope with the newest Left 4 Dead 4 update as well as the engineer update for TF2.
All our servers have been updated and the GeoIP databases refreshed.
Read all about it here.
Posted: July 14th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »
Some more bugfixes for the engineer have been released and the servers are updated.
Engine:
- Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.
Team Fortress 2:
- Updated CP_Coldfront
- Added map to the default mapcycle and motd files.
- Fixed a server crash issue related to increased maxplayer servers.
- Fixed a couple Engineer building exploits.
- Updated the localization files.
- Improved the performance of the critboost particle effect.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.
Posted: July 10th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | No Comments »
Valve have released a bunch of bugfixes for the engie update. The servers have been updated this morning.
- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
- Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
- Fixed a bug where players would go into reference poses when switching classes while carrying a building.
- Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
- The amount of revenge crits a player can have at one time is now capped at 35.
- The Wrangler no longer shows the shotgun’s ammo count.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.
- Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed a crash in the control point progress bar.
- Fixed a server crash in the player death code, related to building carrying.
- Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
- Achievement fixes:
- The “Rio Grind” achievement limit is now correctly set to 50.
- Fixed a typo in Six-String Stinger achievement name.
- Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.
- Fixed getting the Six-String Stinger achievement without playing the guitar.
- Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.
- Missed notes from yesterday’s release:
- New response rules and sounds added for some classes
- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
- Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
- Fixed a bug where players would go into reference poses when switching classes while carrying a building.
- Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
- The amount of revenge crits a player can have at one time is now capped at 35.
- The Wrangler no longer shows the shotgun’s ammo count.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.
- Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed a crash in the control point progress bar.
- Fixed a server crash in the player death code, related to building carrying.
- Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
- Achievement fixes:
- The “Rio Grind” achievement limit is now correctly set to 50.
- Fixed a typo in Six-String Stinger achievement name.
- Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.
- Fixed getting the Six-String Stinger achievement without playing the guitar.
- Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.
- Missed notes from yesterday’s release:
- New response rules and sounds added for some classes
Posted: July 9th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, updates | No Comments »
Our servers are up and the payload server has got the new maps on rotation.
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible players, etc).
Team Fortress 2
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- Added 4 new maps:
- Thunder Mountain, a 3 stage Payload map.
- Hightower, a Payload Race map.
- Upward, a Payload map.
- ColdFront, a community built Capture Point map.
- Item tuning:
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
- The Gunboats now reduce self-damage by 60% (was 75%)
- The Tribalman’s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
- Added better feedback sound for Pyros on when their flamethrower is doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support.
Posted: July 7th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »
Looks like it goes live tomorrow:
http://www.teamfortress.com/engineerupdate/
It’s gonna be fun to play with the new sentry remote control.
Posted: July 2nd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: tf2 | No Comments »
Valve have released a mandatory update to TF2. The most interesting thing is a new Web API for TF2 items. Maybe time to create an Android app during the vacation?
Server Browser
- Server browser now starts centered onscreen when it opens up.
- Filter panel now starts expanded, instead of hidden.
- Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
- Added a “max player count” filter setting.
- Renamed quick list checkbox from “Show Map List” to “Simplified List”.
- Mouseover the checkbox now explains the simplified list in the status bar.
- Quicklist now shows the number of other servers running each map.
- Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.
Team Fortress 2
- Added missing earbud particles for DX8 players.
- Added new ConVar mp_windifference_min to be used with mp_windifference.
- Added Engineer to the list of classes that can equip Max’s Pistol.
- Rebuilt sound cache files that were out of date.
- Source TV:
- Fixed unlockable items not being visible.
- Stopped “player is carrying X” messages looping forever.
- Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
- Changed in-game button colors to be less eyepoppingly bright.
- Improved Steam Web APIs for TF2 items (seeĀ http://www.teamfortress.com/)
Engine
- Fixed some graphical issues when alt-tabbing during a game.
- Fixed bullet penetration problems with Linux dedicated server.
- Removed an exploit that allowed people to change their names to something other than their Steam profile name.