Team Fortress 2 update

Posted: July 22nd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

A speed hack method has been found and hopefully fixed. Also the annoying change level crash has been addressed.

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Server Browser

  • Fixed the server browser not saving filter settings properly

Team Fortress 2

  • Fixed a speed exploit related to benchmarks
  • Fixed Parasite hat not being posed correctly on class loadout panels
  • Fixed a level change crash

Left 4 Dead 2 update

Posted: July 22nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | No Comments »

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2

  • Added additional protection for critical files
  • All add-on files will be loaded when connecting to a Non-Official server regardless of game mode
  • Only approved custom maps will be loaded when connecting to an Official server
  • Player’s can print the contents of the consistency list with “cl_print_consistency_list”. If the server has sv_consistency disabled, the user will be notified when they attempt to print the list
  • Improvement to Hammer load times

Team Fortress 2 update

Posted: July 20th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

Todays TF2 update celebrates the new free game on Steam, Alien Swarm. There are a few fixes for the engie update as well.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled sentries.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
  • TF Bot Changes
    • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    • Fixed Engineer bot infinite build-destroy behavior loop regression
    • Fixed Medic bots losing their charge if they touch a resupply cabinet
    • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    • Bots no longer consider sapped sentries a dangerous threat
    • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

SourceMod and MetaMod:Source updates

Posted: July 19th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | No Comments »

Both Metamod:Source and SourceMod have been updated to cope with the newest Left 4 Dead 4 update as well as the engineer update for TF2.

All our servers have been updated and the GeoIP databases refreshed.

Read all about it here.


More engineer fixes

Posted: July 14th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

Some more bugfixes for the engineer have been released and the servers are updated.

Engine:
- Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.

Team Fortress 2:
- Updated CP_Coldfront
- Added map to the default mapcycle and motd files.
- Fixed a server crash issue related to increased maxplayer servers.
- Fixed a couple Engineer building exploits.
- Updated the localization files.
- Improved the performance of the critboost particle effect.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.


First bugfix for engineer update

Posted: July 10th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: | No Comments »

Valve have released a bunch of bugfixes for the engie update. The servers have been updated this morning.

- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

- Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

- Fixed a bug where players would go into reference poses when switching classes while carrying a building.

- Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

- The amount of revenge crits a player can have at one time is now capped at 35.

- The Wrangler no longer shows the shotgun’s ammo count.

- Engineers can no longer pick up buildings while stunned or in loser state.

- Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

- Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

- Fixed a crash in the control point progress bar.

- Fixed a server crash in the player death code, related to building carrying.

- Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

- Achievement fixes:

- The “Rio Grind” achievement limit is now correctly set to 50.

- Fixed a typo in Six-String Stinger achievement name.

- Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

- Fixed getting the Six-String Stinger achievement without playing the guitar.

- Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

- Missed notes from yesterday’s release:

- New response rules and sounds added for some classes

- Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

- Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

- Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

- Fixed a bug where players would go into reference poses when switching classes while carrying a building.

- Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

- The amount of revenge crits a player can have at one time is now capped at 35.

- The Wrangler no longer shows the shotgun’s ammo count.

- Engineers can no longer pick up buildings while stunned or in loser state.

- Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

- Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

- Fixed a crash in the control point progress bar.

- Fixed a server crash in the player death code, related to building carrying.

- Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

- Achievement fixes:

- The “Rio Grind” achievement limit is now correctly set to 50.

- Fixed a typo in Six-String Stinger achievement name.

- Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

- Fixed getting the Six-String Stinger achievement without playing the guitar.

- Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

- Missed notes from yesterday’s release:

- New response rules and sounds added for some classes


Engineer update is live

Posted: July 9th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: , | No Comments »

Our servers are up and the payload server has got the new maps on rotation.

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2

  • Added The Frontier Justice.
  • Added The Wrangler.
  • Added The Gunslinger.
  • Added The Southern Hospitality.
  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • Added Engineer main menu music.
  • Added 4 new maps:
    • Thunder Mountain, a 3 stage Payload map.
    • Hightower, a Payload Race map.
    • Upward, a Payload map.
    • ColdFront, a community built Capture Point map.
  • Item tuning:
    • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
    • The Gunboats now reduce self-damage by 60% (was 75%)
    • The Tribalman’s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
  • Added better feedback sound for Pyros on when their flamethrower is doing damage.
  • Fixed blood effect on bleeding player.
  • Added a glow effect to Payload carts.
  • Added Romanian language support.

Engineer update closing in

Posted: July 7th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | No Comments »

Looks like it goes live tomorrow:

http://www.teamfortress.com/engineerupdate/

It’s gonna be fun to play with the new sentry remote control.


Team Fortress 2 update

Posted: July 2nd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | No Comments »

Valve have released a mandatory update to TF2. The most interesting thing is a new Web API for TF2 items. Maybe time to create an Android app during the vacation?

Server Browser
- Server browser now starts centered onscreen when it opens up.
- Filter panel now starts expanded, instead of hidden.
- Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
- Added a “max player count” filter setting.
- Renamed quick list checkbox from “Show Map List” to “Simplified List”.
- Mouseover the checkbox now explains the simplified list in the status bar.
- Quicklist now shows the number of other servers running each map.
- Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

Team Fortress 2
- Added missing earbud particles for DX8 players.
- Added new ConVar mp_windifference_min to be used with mp_windifference.
- Added Engineer to the list of classes that can equip Max’s Pistol.
- Rebuilt sound cache files that were out of date.
- Source TV:
- Fixed unlockable items not being visible.
- Stopped “player is carrying X” messages looping forever.
- Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
- Changed in-game button colors to be less eyepoppingly bright.
- Improved Steam Web APIs for TF2 items (seeĀ http://www.teamfortress.com/)

Engine
- Fixed some graphical issues when alt-tabbing during a game.
- Fixed bullet penetration problems with Linux dedicated server.
- Removed an exploit that allowed people to change their names to something other than their Steam profile name.


Sourcemod and Metamod updates

Posted: June 26th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, updates | No Comments »

All servers have received an update to Metamod 1.8.2 and sourcemod 1.3.3.

Release Notes Sourcemod 1.3.3

Rlelease Notes Metamod 1.8.2