Mumble gets some love and an update to 1.2.4

Posted: January 9th, 2014 | Author: | Filed under: Tech stuff, updates | Tags: , , | Comments Off

Our mumble servers have not received any love for a year or so.

Yesterday I updated the two servers to 1.2.4 and updated instructions on the Mumble wiki on how to do it for CentOS 6.

In order to use them you should get a certificate from StartCom. Instructions are here.

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Sourcemod 1.5.0 released

Posted: August 29th, 2013 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

Sourcemod 1.5.0 and Metamod:source 1.10 have been released.

The servers are updated.

Release notes: Metamod:source, Sourcemod

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Killing Floor Pier of Pain event

Posted: July 3rd, 2013 | Author: | Filed under: Killing Floor, Tech stuff, updates | Comments Off

The Killing Floor event for this summer is live.

However, since the folks over at Tripwire decided to compile the server on an Ubuntu server which has a newer version of glibc that CentOS and Debian uses, our server will be down until there is a fix.

There is a forum thread over at tripwire regarding the problem.

Edit: A few hours later Tripwire reverted to the old compiler and issued a small update. The server is up and running now.

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Left 4 Dead 2 beta out of beta

Posted: July 2nd, 2013 | Author: | Filed under: Left 4 Dead 2, updates | Comments Off

The steampipe version is now live and the servers are accepting clients again.

Source: Valve.

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Left 4 Dead 2 servers moving to steampipe

Posted: July 2nd, 2013 | Author: | Filed under: Left 4 Dead 2, Tech stuff, updates | Comments Off

Things have been kind of slow regarding updates to the server park as of lately. However, now that Valve moves distribution to steampipe, I’ve re-started them again.

As of now they run Left 4 Dead 2 beta, which will be released this week. If you want to try them out, you have to update to the current beta client.

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All servers up and running again

Posted: August 29th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

The new RAID controller is in place and everything should be back to normal..

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Mann vs. Machine is live

Posted: August 17th, 2012 | Author: | Filed under: Plugins, Team Fortress 2, updates | Comments Off

Read all about the new game mode here.

We will host this on tf.muppfarmen.se for the time being.

There is a very useful plugin that takes care of vote kicking when there are admins on the server.

Votekick Switcher disables vote kicking when there are admins with kick privileges on the server. When the server is unattended vote kick is enabled.

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Killing Floor summer campaign 2012

Posted: July 6th, 2012 | Author: | Filed under: Killing Floor, Tech stuff, updates | Tags: , , | Comments Off

Killing Floor recently released a mandatory server update for their summer campaign. In order to update the server you have to ditch the good old hlsdupdatetool and start using steamcmd. Steamcmd requires a steam account, so I created a free one just for this.

Here are some of the steps taken:

  1. Created a subfolder for the server user, kf-ds
  2. Downloaded the steamcmd-binary and extracted it into the new folder
  3. Made a script for updating the server, called kfserver_script, according to the new steamcmd way, in that folder:

    login [STEAM_USER] [STEAM_PASSWORD]
    force_install_dir [SERVER_ROOT]/kf-ds
    app_update 215360 validate
    exit
  4. In the server home folder executed the command

    STEAMEXE=steamcmd [SERVER_ROOT]/kf-ds/steam.sh +runscript [SERVER_ROOT]/kf-ds/kfserver_script

Now the server files are downloaded and verified. The binary is still in the System-directory, but they have changed all folder names from lower case to starting with a capital letter.

Starting the server is done using

cd [SERVER_ROOT]/kf-ds/System
./ucc-bin server kf-hellride.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6

If it starts OK, you can use a init.d-wrapper script that starts, stops and updates the server. That’s how we do it, running the server in a separate Screen. There is more info on the changes over at the Killing Floor wiki.

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SourceMod 1.4.4 released

Posted: July 4th, 2012 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Comments Off

Fixes some problems after the new Pyro update for TF2.

All servers have been updated.

 

Details about the update are here.

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Meet the Pyro!

Posted: June 28th, 2012 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2

  • Added Pyrovision!
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world
  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn’t
  • Fixed cases where some clients didn’t receive broadcasts about long continuous particle effects being started or stopped
  • Updated the HTML renderer for displaying server MOTD
  • Votes created by a dedicated server no longer trigger a failed vote cooldown
  • Fixed map triggered annotation events not working on dedicated servers
  • Fixed the game crashing if tempents are created that use invalid materials
  • Using a Name Tag while in game notifies everyone of the name change
  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
  • Added new items
    • City on Fire item sets
    • Pyroland weapons and cosmetics
    • Community-contributed cosmetic items for all classes
    • Mysterious treasures have been incinerated, but are now craftable
    • Added crafting recipe for Pile of Ash
    • Scorched Keys are now available in the store for a limited time
    • New promo item
  • Weapon balancing changes
    • Gloves of Running Urgently
      • Removed self-damage over time penalty
      • Heavy takes mini-crits while active and for 3 seconds after switching away
      • Attack damage penalty reduced from -50% to -25%
    • Tomislav
      • Spin-up speed bonus reduced from +40% to +10%
    • Quick-Fix
      • Medic mirrors blast jump of their heal target
    • Crusader’s Crossbow
      • Reload speed time reduced by +40%
    • Cozy Camper
      • Regenerates 1 heath per second
      • Reduced movement penalty from -90% to -80%
    • Sticky Jumper and Rocket Jumper
      • Added ‘flying’ sound to blast jumps
    • The Concheror
      • Changed rage building source from “damage done and damage received” to only “damage done”
      • Increased the rate at which Rage builds for this item by +25%
    • The Equalizer
      • Removed player move speed modification and added it to a new item named The Escape Plan
      • All owners of the Equalizer will be automatically granted The Escape Plan
    • Crit-a-Cola
      • Added +25% increased movement speed while active
      • Increased duration from 6 to 8 seconds
    • Atomic Bonk
      • Increased duration from 6 to 8 seconds
    • All Flamethrowers
      • Increased base damage by +10%.
    • Backburner
      • Removed +10% damage bonus attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Degreaser
      • Added -10% damage penalty attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Phlogistinator
      • Damage defense while taunting reduced from -90% to -75%
  • Item bug fixes
    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
    • Improved visual and audio cues for when the Manmelter is ready to fire
    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
    • Fixed Scotch Bonnet’s blue team skin not showing
    • Fixed Unarmed Combat’s taunt not working
    • Unarmed Combat’s color now matches the team using it
    • Fixed the Apparition’s Aspect showing a burning texture in DX8
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