Replay enabled on tf2.muppfarmen.se

Posted: May 11th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

We’ve enabled replay on tf2.muppfarmen.se. Hopefully the latest fixes makes it usable. Head over there and check it out!

Valve have published some interesting info in this article.

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Replay bug fixes galore

Posted: May 10th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash in the material system

Team Fortress 2

  • Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
  • Fixed threading issues on Linux, which was causing major lag spikes.
  • Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
  • Removed unused convar, replay_cleanup_time.
  • Saxxy fanfare music wasn’t playing on music channel. Music will only play once per launch now and will not play on a changelevel

 

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The replay update is here

Posted: May 6th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

A new fresh update for TF2 is here. Read all about it here.

The steam update page has this to say:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed an OpenGL crash for Mac players
  • Fixed several crashes related to Alt-Tab in fullscreen mode on Windows
  • Fixed client crash caused by invalid mesh
  • Updated shared interfaces to support the new Replay feature in TF2

Counter-Strike: Source

  • Updated the localization files

Team Fortress 2

  • Added the Replay feature: http://www.teamfortress.com/replayupdate
    • Known issue with Mac replay rendering being blurry will be fixed in the next update
  • Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards
  • Added 8 new Replay achievements
  • Added 10 new hats
  • Added The Director’s Vision, an item that provides you with a new taunt
  • Fixed a problem with certain equippable items rendering incorrectly on the loadout screen
  • Fixed a problem causing the Mann Co. store previews to render incorrectly
  • Crafted items will now remember/display who crafted them
  • Added a reward for the early crafters of new items
  • Added a new style to the Aperture Labs Hard Hat
  • Added a new style to the Blighted Beak
  • Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances
  • Fixed the briefcase not being drawn on players when it’s being carried in CTF maps
  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
  • Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8
  • Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8
  • Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
  • For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API

 

 

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Team Fortress 2 Hatless update fix

Posted: April 20th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Fixed a server crash that could occur if TFBots were used across map changes
  • Fixed a client crash caused by weapons with attached models
  • Fixed a material system crash
  • Fixed a client crash with dynamic model loading
  • Fixed a few backpack images not drawing correctly
  • Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
  • Fixed the “itemtest” command
  • Fixed players not being able to access their backpack loadout
  • Updated the localization files

 

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The Hatless Update is here

Posted: April 15th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Oh, what is this? A hatless update? Wow. Of course Metamod:Source is broken after the update (big engine changes), but there is hard work going on over at Sourcemod HQ.

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a packet injection exploit in the client/server streams
  • Fixed UDP logging exploit
    • Added a new server convar “sv_logsecret” which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended

Team Fortress 2

  • Added new map Koth_Badlands
  • Updated CP_Well
    • Spawn room by second cap for each time is now a one-way door
  • Updated Training
    • Added 3 new training courses for the Demoman, Engineer, and Spy
    • Added the Ready for Duty achievement for completing all of the training courses
  • Added a new system to associate dedicated servers with Steam accounts
    • Use the ConCommand “cl_gameserver_create_identity” in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for “tf_server_identity_account_id” and “tf_server_identity_token”
    • Put the values for “tf_server_identity_account_id” and “tf_server_identity_token” into your server.cfg
    • Use the ConCommand “cl_gameserver_list” in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
  • Added a new system for coaching players
  • Added a new vote system
    • Server convars to control the vote system
      • sv_allow_votes : Allow voting?
      • sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
      • sv_vote_allow_specators : Allow spectators to vote?
      • sv_vote_issue_changelevel_allowed : Allow votes to change levels?
      • sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
      • sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
      • sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
      • sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
      • sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
      • sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
      • sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
  • dynamic model loading to improve performance
  • Combat Text changes
    • Added a new convar “hud_combattext_healing” to display the amount of healing done per second
    • Added bonus points to the items displayed using Combat Text
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Updated voice to use the Steam voice codec to improve quality
    • Servers can toggle between the old codec and the new codec with the convar “sv_use_steam_voice”, which defaults to 1.
  • Fixed not being able to see the correct colors for painted hats when running with DX8
  • Fixed not being able to see the | character in custom names and descriptions
  • Fixed a couple cases where custom sprays would not import correctly
  • Duel changes
    • The duel dialog has been extended to include class-specific duels in addition to the default duels
    • Duel badges now only show the number of wins a player has
  • Added Payload maps to Offline Practice
  • Fixed taunt kills made with a Katana not counting towards honorbound kills
  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
  • Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
  • Improved the Medic overheal effect so it’s more noticeable
  • Fixed func_build entities to respect the team value and prevent the associated team from building in the area
  • Items changes:
    • Added new “Sort by Rarity” option for sorting backpack items
    • Improved the backpack sorting algorithms
    • Added “styles” for the Ghastlier Gibus, Scotsman’s Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
    • Added paint preview to the preview section when shopping for hats
    • Updated the Googly Gazer to be paintable
    • Added new paint styles to the Pyromancer’s Mask
    • Items in the action slot won’t be swapped until returning to a supply cabinet
    • Replaced the no-crit attribute with -25% damage on the following:
      • The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
      • The Horseless Headless Horseman’s Headtaker, The Ullapool Caber, The Claidheamohmor
    • Dalokohs Bar
      • Removed item cool down meter and ammo count when using the Dalokohs Bar
    • Fists of Steel
      • Increase deploy times 20%
      • Ranged damage reduced 40% (down from 60%)
    • Loch-n-Load
      • Damage increased by 10%
    • Equalizer
      • Tuned high-end damage range so it’s no longer possible to one-shot certain classes
      • Suppress the medic call effect while active
    • Battalion’s Backup
      • Reduced rage generation rate by 50%
    • Concheror
      • Damage-to-health conversion increased to 35% (from 20%)
    • Mad Milk
      • Heal 60% of damage done (down from 75%)
    • Sun-on-a-Stick
      • Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
    • Fan O’ War
      • Marking someone for death now lasts 15 seconds (from 10 seconds)
    • Flaregun
      • Flares always crit burning targets, regardless of range
    • Backburner
      • Removed the restriction on airblast
      • Ammo cost increased 150% (4 blasts at full ammo)
      • Damage bonus reduced to 10% (from 15%)
    • Sydney Sleeper:
      • Charge rate increased 25%
  • Bot changes:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    • Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
    • Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    • TFBots will no longer hide from sapped or carried sentryguns
    • Engineer bots are better at moving their sentry gun nest as the scenario changes
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    • Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    • TFBots will no longer try to use a teleporter entrance they can’t actually reach
    • Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon

Read more about the update here: http://www.teamfortress.com/hatless

 

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Team Fortress 2 update

Posted: March 24th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

The TF2 blog has been updated with a post regarding the Japanese disaster relief fund that the American Red Cross has set up.

This also means that TF2 has been updated with new hats.

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New DLC for Left 4 Dead 2 in beta

Posted: March 23rd, 2011 | Author: | Filed under: Left 4 Dead 2, updates | Comments Off

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • In-game bug reporting activated

Beta Version of Cold Stream Campaign Released

  • If you have a problem with a spawn room, vote to restart that chapter.
  • Everyone needs to be by the radio headset to start the finale map.
  • There are bugs, this is a work in progress. Please read the blog for more information

More about Cold stream here.

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Steam Screenshots Feature Now Available

Posted: February 25th, 2011 | Author: | Filed under: updates | Comments Off
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select “Check for Steam Client Updates…”. The specific changes include:

New Features and UI updates

Steam Screenshots

  • Added support for Steam Screenshots. Press F12 while in any game that runs the Steam Overlay to take screenshots, then publish them to your Steam Community profile, or anywhere else on the web. Each user is allotted 1 GB of Steam Cloud storage for screenshots.

Library Search capability and related navigation updates

  • Added Search capability to the library for quick filtering of your list. Press Tab to move focus to and from the search field, press Esc to clear the search.
  • Moved access to all library sub views (Games, Media Tools, Downloads, etc.) into the library’s dropdown control

Voice quality improvements

  • Changed microphone voice input from 11 kHz to 16 kHz
  • Changed voice output from 8 kHz to 16 kHz
  • Fixed the settings-dialog microphone test to correctly re-init the calibration client if the active voice device changes
  • Reduced voice prefix buffer size from 200 to 100 ms, but increased trailing from 200 to 400 ms – reduces latency when transitioning from silence to active voice, but still should keep it from sounding like chat is cutting out mid-sentence
  • Increased thresholds for voice activity detection, making it less sensitive
  • Increased amount of gain applied to voice
  • Changed disconnect message when a friend ends a voice call to ‘ has ended the call’
  • Windows: Fixed microphone to reinitialize correctly if Windows signals that a device in the system has changed
  • Windows: Changed voice output device for Steam to be the default communication device

Web addresses

  • Added an option to display the client’s URL address bar, and turned it off by default, given its limited utility
  • Web views now include a “Copy Page URL” command in the context menu, to copy the page’s web address to the clipboard

Game invites

  • Moved game invites from friends outside of the chat stream, into their own panel in the chat dialog for improved discoverability

Account security

  • Added password strength meter to the Change Password wizard
  • Added a prompt to choose a new password if you’ve recently had Steam Support change your password on your behalf

General bug fixes

  • Fixed game invites not working from lobby-based games
  • Fixed games not launching automatically after resolving a cloud conflict
  • Fixed download rate sometimes erroneously reporting very high speeds
  • Fixed a crash on startup or when viewing Games page
  • Fixed client hang which could occur while hovering on links in any HTML-based display area
  • Corrected check box states in the Friends window menu to properly remain in sync
  • Fixed bug where some downloadable content was not downloaded until the client was restarted
  • Fixed a rare and small, but steady memory leak caused by the Steam Overlay in some full screen D3D10/D3D11 games
  • Mac OS X: Fixed a problem where attempting to resume a paused/interrupted download could always report ‘server unavailable’
  • Mac OS X: Fixed password input fields in the Steam Overlay to correctly receive input
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New community maps for TF2

Posted: February 25th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed another server crash exploit caused by malformed network packets

Team Fortress 2

  • Added three new community maps:
    • Koth_Lakeside
    • PL_Frontier
    • PLR_Nightfall

 

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Mumble 1.2.3 is out

Posted: February 19th, 2011 | Author: | Filed under: Tech stuff, Uncategorized, updates | Comments Off

Get it here.

Read all about the new stuff here.

The servers will be updated shortly.

Official release note is here.

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