Mumble 1.2.3 is out

Posted: February 19th, 2011 | Author: | Filed under: Tech stuff, Uncategorized, updates | Comments Off

Get it here.

Read all about the new stuff here.

The servers will be updated shortly.

Official release note is here.

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Team Fortress 2 update

Posted: February 8th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Increased the base damage for the Scout’s Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical
  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn
  • Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order period is over
  • Updated the burn effect from the Pyro’s Sharpened Volcano Fragment to only last for a limited time on enemies
  • Updated the description of the Well Spun Hat claim code item
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Team Fortress 2 update

Posted: February 4th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Further improved engine handling of server queries.

Team Fortress 2

  • Added Rift promotional items
    • New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
    • New achievement: Riftwalker
  • Updated several more models with optimizations and new LODs.
  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Fixed the The Essential Accessories hiding the Scout’s hat/headphones.
  • Updated sounds for the Brass Beast.
  • Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman’s feet.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Fixed some missing surfaces on the bottom of the Pyro’s mask.
  • Fixed the assister’s name not being listed in the Fish humiliation and kill notices.
  • Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
  • Engineers who hit teammate’s sentry guns with their wrench now get kill assists from that sentry.
  • Made the Jag gift wrappable.
  • Fixed seeing a badge on the player when a noisemaker is equipped.
  • Fixed particle effects on the Hustler’s Hallmark.
  • Added FCVAR_DONTRECORD flags to ‘bind,’ ‘bind_mac,’ ‘unbind,’ ‘unbind_mac,’ and ‘unbindall’ so they can’t be recorded into a demo (fixes having your keys changed when you watch a demo).
  • Updated Cp_Granary
    • Added a new entrance to the mid Red/Blue ramp rooms.
    • Clipping, lighting and perf improvements.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn’t being displayed.
    • Fixed the countdown when both teams are ready always reading “0 seconds”
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I Hate Mountains 1.2 released for l4d and l4d2

Posted: January 31st, 2011 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, updates | Comments Off

Both the Left 4 Dead and Left 4 Dead 2 servers have received the campaign.

http://www.ihatemountains.com/

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HLStatsX CE updated

Posted: January 26th, 2011 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Comments Off

1.6.13 of HLStatsX:CE has been released.

The tf2 servers have been updated.

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TF2 update released

Posted: January 25th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed the dedicated server not running on machines using Win2k

Team Fortress 2

  • Added the Monday Night Combat gear
  • Added Crit-a-Cola to the weapon drop list
  • Added missing chalkboard/serverbrowser materials for 5Gorge
  • Fixed some missing particles systems in the low violence version
  • Fixed a bug with the round ending when a control point is captured during Overtime in CP_Egypt
  • Fixed the game not running on machines using Fat32
  • Updated the localization files
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Mumble 1.2.3 RC2 released

Posted: January 25th, 2011 | Author: | Filed under: Plugins, updates | Comments Off

Mumble 1.2.3 just got one step closer to release.

Read all about it here.

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tf2.muppfarmen.se up and running

Posted: January 23rd, 2011 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | 1 Comment »

MYSQL and lighthttpd have been chosen to handle the workload. HLStatsX CE is installed and the server is fully functional again.

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tf2.muppfarmen.se in the virtual xen-space

Posted: January 21st, 2011 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Comments Off

The work involving tf2.muppfarmen.se and mumble2.muppfarmen.se is progressing.

The server  is now a minimal Debian Squeeze running as a XEN appliance. The next step is to set up a http server and a MySQL server for web and database duties.

mumble2.muppfarmen.se is up and running as of now.

tf2.muppfarmen.se is up, but the HLStatsX CE engine is not up yet, since we haven’t set up the database and web portions yet.

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Team Fortress 2 Update Released

Posted: January 20th, 2011 | Author: | Filed under: Team Fortress 2, updates | Comments Off

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Updated the Linux srcds_run script
    • Added warning message for people running the server as root
    • Changed the working directory to the game tree before executing the dedicated server
  • Updated the existing localization files
  • Added Czech, Hungarian, Romanian and Turkish localization files

Team Fortress 2

  • Updated several models with optimizations and new LODs.
  • Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
  • Added a glow effect to the team intelligence entities when they’re not being carried.
  • Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
  • Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
  • Added a note in the trading dialog to let you know when your trading partner is typing.
  • Added a new Valve map CP_5Gorge.
  • Fixed the Mad Milk effect not being washed off when a player goes underwater.
  • Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader’s Crossbow.
  • Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
  • Fixed not seeing the critboost effect on the Scout’s Shortstop.
  • Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
  • Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
  • Updated the community map CP_Yukon.
    • Central CP moved up to bridge.
    • Bridge widened.
    • Several sticky exploits patched.
    • Flat bridge added onto CP1′s pipes.
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