Posted: March 9th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, updates | Tags: custom, l4d | No Comments »
For you puzzlers out there we have added the new version of Silent Hill 1 (v7.1). Freshly from l4dmaps. Earlier versions didn’t want to play nicely with dedicated servers, but this one starts up OK, although I haven’t played it through yet.
Did a little test run with =TheHulk= Verminator tonight and made it about half way through the second map without noticable glitches. Looks like a creative and creepy campaign.
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Posted: March 6th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | No Comments »
According to the TF2 blog. This will be a very hard class to update in a balanced way IMHO.
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Posted: March 5th, 2010 | Author: =MUPP= oGre | Filed under: Uncategorized | Tags: portal | No Comments »
Valve have announced Portal 2! I wonder how far away HL2:Episode 3 is?
Posted: March 2nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2 | Tags: campaigns, l4d, l4d2 | No Comments »
The fine custom campaign Fort Noesis has been released for Left 4 Dead 2.
Read all about it over at l4dmaps:
The new versions are uploaded to our Left 4 Dead and Left 4 Dead 2 servers.
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Posted: February 25th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, update | No Comments »
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed servers with bots reporting incorrect player numbers
Team Fortress 2
- Fixed pipebombs not colliding correctly with players
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Posted: February 24th, 2010 | Author: =MUPP= oGre | Filed under: updates | Tags: steam | No Comments »
The upcoming facelift of the Steam platform is now in public beta. Read all about it here.
One of the nifty new features is that the overlay now features a real browser with support for https://. I’m not that fond of the game list though. It takes up a LOT of space and gets rather messy if you have 30+ games.
If you run a non-English windows you need to patch this file:
Go to folder
Steam\resource\styles
Open steam.styles in your favorite editor.
Change basefontbold=”Arial bold” to ”Arial”
I can’t believe that Steam messed that up – they have quite a few international users..
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Posted: February 24th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, updates | Tags: l4d, l4d2, updates | No Comments »
Updates to Left 4 Dead and Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Fixed an issue where servers wouldn’t relist after the master server was bounced
Left 4 Dead 2
- Fixed a Linux dedicated server crash
Posted: February 23rd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, updates | No Comments »
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed servers being inappropriately delisted from the master server
Team Fortress 2
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
- Moved the Blue team Sniper wall down to match the Red team Sniper wall
- Updated Russian localization strings
- Fixed the Pyro not being able to deflect enemy flares
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone
Posted: February 23rd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, updates | Tags: custom, l4d | No Comments »
Dark Blood has re-surfaced on l4dmaps and been updated to 1.9. We used to run 1.3 on the left 4 dead servers, but that has now been fixed.
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Posted: February 22nd, 2010 | Author: =MUPP= oGre | Filed under: Uncategorized | Tags: css, logo, news | 1 Comment »
=TheHulk= Verminator created a new logo with colors from the Arena Dust map. I modified the theme CSS slightly to get the right colors overall.
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