Posted: May 20th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | 1 Comment »
Well, sort of fix:
Team Fortress 2:
- Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes:
- Increased base damage 10%
- Afterburn duration increased (from 6 to 10)
- Flares that hit a burning player at mid-to-long range will crit
- Reduced Backburner damage bonus from 20% to 15%
So now he has 88% damage with the flamethrower instead of 80% since the initial nerf. The afterburn restore is most welcome. It will be fun to see how the pyro plays now.
1 person likes this post.
Posted: May 19th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | No Comments »
There has been an update to the official blog:
It looks like there will be some more balancing fixes for our fiery friend. I for one look forward to those, as I feel that the Pyro was severely weakened in the latest update.
Posted: May 13th, 2010 | Author: =MUPP= oGre | Filed under: Uncategorized | No Comments »
Valve’s epic puzzle game Portal is free for all until May 24. Get your copy here:
http://store.steampowered.com/freeportal/
Posted: May 6th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: film, tf2 | No Comments »
Apparently there was a hidden message in the update #119 source. There is a short film that really tells us that the engineer update is coming:
http://www.teamfortress.com/119/comingsoon.html
I look forward to seeing what they have in store for our technical friend.
Posted: May 6th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | No Comments »
This time around there are some adjustments for the badges, which means that gold medal is given to people that started playing within three months of the official release date (October 10th, 2007). This means that I will get my gold medal now.

Shiny gold badge
The rest of the stuff is some small balance changes for Pyro (not reverting the damage nerf).
Well, the Valve version goes like this:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Mann Co. badges updated
- Added new “Primeval Warrior” employee badge
- Moved badges start date to the official TF2 release date of October 10th, 2007
- Gave “Primeval Warrior” badge to anyone who played in the TF2 Beta prior to the official release
- Adjusted existing badges based on the new start date
- Fixed player avatars being squashed in the Arena win panel
- Fixed a client crash caused by players calling for a Medic
- Fixed a server crash caused by receiving invalid data in player commands
- Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
- Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
- Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
- Prevented custom models from showing domination particles in PropHunt
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Posted: May 3rd, 2010 | Author: =MUPP= oGre | Filed under: Plugins, updates | Tags: metamod, sourcemod | No Comments »
Following the updates in TF2 last week, new official versions of Metamod and Sourcemod have been released. Now both Left 4 Dead 2 past the passing update and TF2 are supported out of the box. A new metamod.vdf file needs o be generated.
Read all about the new stuff here.
1 person likes this post.
Posted: May 1st, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | No Comments »
After tonights play testing with update #119, we can conclude that the pyro is quite worthless. Before we won 50% of the duels against a harder class, now it’s like 0. You can get in and set people on fire, but the damage is so low that your teammates will get both the kill and assist point. Blowing leafs could be a nice way to spend the spare time, but it has no place in a war zone.
I really hope that Valve will re-balance the Pyro. Participate in the discussion over at the steam forums!
And the news from Valve? Here:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added further PropHunt mode support
- Added a “SetCustomModelRotates” input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
- Added a “SetCustomModelVisibletoSelf” input, which will set whether or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
1 person likes this post.
Posted: April 30th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2 | No Comments »
Valve will release a series of plush toys with a Left 4 Dead theme. The boomer is already here:
http://store.valvesoftware.com/productshowcase/productshowcase_L4D2-BoomerPlush.html
I so want a collection of these – something for the kids?
1 person likes this post.
Posted: April 30th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | No Comments »
The good old tradition from Valve to release a patch for the update continues. This time they’re plugging the possibility to build several sentries and try to balance the crippled backburner a bit. There are some reports of SourceMod being broken again. If so it should only be an offset or two and easily fixed.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed several issues with the Source SDK
- Added new items to commemorate our 119th (or so) update
- Scout’s “Retire the Runner” achievement updated to be
- “Kill a Scout while they are under the effect of Crit-a-Cola.”
- Added a 20% damage bonus to The Backburner.
- Fixed the Flare Gun’s afterburn duration being lowered by the Flamethrower’s duration reduction.
- Fixed the teleporter exit using the wrong particle effect.
- Fixed HUD damage indicators not appearing.
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed receiving damage not causing view-kicks on players.
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed Server Browser not saving filter settings properly.
- Fixed a client crash in the targetID on clients running custom HUDs