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	<title>muppfarmen.se &#187; l4d2</title>
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	<link>http://muppfarmen.se</link>
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		<title>Damit 2 and Diescraper Redux updated</title>
		<link>http://muppfarmen.se/2010/07/20/damit-2-and-diescraper-redux-updated/</link>
		<comments>http://muppfarmen.se/2010/07/20/damit-2-and-diescraper-redux-updated/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 05:18:28 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=710</guid>
		<description><![CDATA[Both campaigns have been updated to their respective latest version. Please note that both have changed the name of their VPK-file, so you need to remove the old one and replace it with the new file. I have not been able to test the updates yet, but the servers are up and ready to go.]]></description>
			<content:encoded><![CDATA[<p>Both campaigns have been updated to their respective latest version. Please note that both have changed the name of their VPK-file, so you need to remove the old one and replace it with the new file.</p>
<p>I have not been able to test the updates yet, but the servers are up and ready to go.</p>
]]></content:encoded>
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		<item>
		<title>Most custom l4d2 campaigns re-enabled</title>
		<link>http://muppfarmen.se/2010/04/29/most-custom-l4d2-campaigns-re-enabled/</link>
		<comments>http://muppfarmen.se/2010/04/29/most-custom-l4d2-campaigns-re-enabled/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 20:22:20 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=606</guid>
		<description><![CDATA[After a bit of input from Valve, and some trial and horror, it seems like survivor models from l4d1 is the culprit: We corrected an issue with add-ons in Monday&#8217;s update that allows models to be overridden in coop mode (as we allowed before The Passing update). I&#8217;m wondering if there is some sort of [...]]]></description>
			<content:encoded><![CDATA[<p>After a bit of input from Valve, and some trial and horror, it seems like survivor models from l4d1 is the culprit:</p>
<blockquote><p>
We corrected an issue with add-ons in Monday&#8217;s update that allows models to be overridden in coop mode (as we allowed before The Passing update).  I&#8217;m wondering if there is some sort of conflict with add-ons that include models and how we load the L4D1 Survivor models in The Passing.</p>
<p>Does this precache error occur in Versus mode?  We don&#8217;t allow model overrides from vpk add-ons in competitive game modes (versus/scavenge).</p></blockquote>
<p>We&#8217;ve disabled No Mercy 2, but the other custom campaigns should work.</p>
]]></content:encoded>
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		<item>
		<title>Left 4 Dead 2 update released &#8211; Valve screws up again</title>
		<link>http://muppfarmen.se/2010/04/27/left-4-dead-2-update-released-valve-screws-up-again/</link>
		<comments>http://muppfarmen.se/2010/04/27/left-4-dead-2-update-released-valve-screws-up-again/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 21:50:13 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=594</guid>
		<description><![CDATA[Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2 Fixed addons content not loading if coop was the first game mode loaded Fixed versus modes sometimes using incorrect game rule settings after server hibernation Fixed [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Left 4 Dead 2 have been <a href="http://store.steampowered.com/news/3757/">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<p><strong>Left 4 Dead 2</strong></p>
<ul>
<li>Fixed addons content not loading if coop was the first game mode loaded</li>
<li>Fixed versus modes sometimes using incorrect game rule settings after server hibernation</li>
<li>Fixed a crash in The Parish: The Park on Linux dedicated servers</li>
<li>Updated dlc1 Russian UI text</li>
</ul>
<p>Also Valve breaks the Passing &#8211; all custom campaigns (the .vpk files) must be removed from the server and clients in order to start the passing in co-op mode. This means all custom campaigns are temporarily disabled on the servers.</p>
<p>I expect a new patch soon. Way to go Valve.</p>
]]></content:encoded>
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		<item>
		<title>Left 4 Dead 2 Update Released</title>
		<link>http://muppfarmen.se/2010/04/24/left-4-dead-2-update-released-6/</link>
		<comments>http://muppfarmen.se/2010/04/24/left-4-dead-2-update-released-6/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 09:03:02 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=589</guid>
		<description><![CDATA[Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2 Fixed the localization sound caches Fixed AI tanks sometimes not getting assigned to human players Fixed exploit in C6M2 where players could jump through a gap [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Left 4 Dead 2 have been <a href="http://store.steampowered.com/news/3751/">released</a>. The updates will be applied automatically when your Steam client is restarted. The major changes include:</p>
<p><strong>Left 4 Dead 2</strong></p>
<ul>
<li>Fixed the localization sound caches</li>
<li>Fixed AI tanks sometimes not getting assigned to human players</li>
<li>Fixed exploit in C6M2 where players could jump through a gap in the fence</li>
<li>Fixed commentary maps crashing on load</li>
</ul>
<p><strong>SDK</strong></p>
<ul>
<li>Removed Perforce integration and Manifest UI when running Hammer under and SDK deployment</li>
<li>Removed Version control menu for SDK</li>
<li>Material nudging only works if the user has nudging enabled</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Sourcemod snapshot working with Left 4 Dead 2</title>
		<link>http://muppfarmen.se/2010/04/23/sourcemod-snapshot-working-with-left-4-dead-2/</link>
		<comments>http://muppfarmen.se/2010/04/23/sourcemod-snapshot-working-with-left-4-dead-2/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 18:24:37 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Tech stuff]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[sourcemod]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=587</guid>
		<description><![CDATA[The great guys over at sourcemod have done it again. The latest snapshot seems to be working fine on our servers. Make sure you have build 2943 or above. https://bugs.alliedmods.net/show_bug.cgi?id=4361]]></description>
			<content:encoded><![CDATA[<p>The great guys over at sourcemod have done it again. The latest snapshot seems to be working fine on our servers. Make sure you have build <a href="http://www.sourcemod.net/snapshots.php">2943</a> or above.</p>
<p><a href="https://bugs.alliedmods.net/show_bug.cgi?id=4361">https://bugs.alliedmods.net/show_bug.cgi?id=4361</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Metamod patch available</title>
		<link>http://muppfarmen.se/2010/04/23/metamod-patch-available/</link>
		<comments>http://muppfarmen.se/2010/04/23/metamod-patch-available/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 11:51:08 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=585</guid>
		<description><![CDATA[The good guys over at sourcemod have released a new build of MM:S, that hopefully gets it loading. Sourcemod will need patching too, so for our purposes, we have to wait for a sourcemod patch as well before everything returns to normal. http://forums.alliedmods.net/showthread.php?t=124963 The guys over at sourcemod are doing a great job patching this [...]]]></description>
			<content:encoded><![CDATA[<p>The good guys over at sourcemod have released a new build of MM:S, that hopefully gets it loading. Sourcemod will need patching too, so for our purposes, we have to wait for a sourcemod patch as well before everything returns to normal.</p>
<p><a href="http://forums.alliedmods.net/showthread.php?t=124963">http://forums.alliedmods.net/showthread.php?t=124963</a></p>
<p>The guys over at sourcemod are doing a great job patching this at the rate that they do!</p>
]]></content:encoded>
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		<item>
		<title>Valve fails with the Passing update</title>
		<link>http://muppfarmen.se/2010/04/23/valve-fails-with-the-passing-update/</link>
		<comments>http://muppfarmen.se/2010/04/23/valve-fails-with-the-passing-update/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 03:56:09 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=575</guid>
		<description><![CDATA[Six hours have passed since release and the servers haven&#8217;t got the full update yet. A panic patch has been released for the client, but doesn&#8217;t do much good when the servers don&#8217;t receive the update. Seriously, Valve should pre-release the servers for big updates like this, so that people don&#8217; get stuck with no [...]]]></description>
			<content:encoded><![CDATA[<p>Six hours have passed since release and the servers haven&#8217;t got the full update yet. A panic patch has been released for the client, but doesn&#8217;t do much good when the servers don&#8217;t receive the update.</p>
<p>Seriously, Valve should pre-release the servers for big updates like this, so that people don&#8217; get stuck with no servers on line after they&#8217;ve updated their clients. This is the longest outage we&#8217;ve had on the server side since the game was released.</p>
<p>In addition to this, it seems like the update broke <a href="https://bugs.alliedmods.net/show_bug.cgi?id=4358">metamod:source</a> and <a href="http://forums.alliedmods.net/showthread.php?t=124754">sourcemod</a>, so a lot of servers will stay off line until the community manages to update the plugins.</p>
<p>EDIT: The update went through for the servers now, so we&#8217;re live. Without <a href="http://www.metamodsource.net/">Metamod</a> and <a href="http://sourcemod.com/">sourcemod</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The passing has been released</title>
		<link>http://muppfarmen.se/2010/04/22/tha-passing-is-released/</link>
		<comments>http://muppfarmen.se/2010/04/22/tha-passing-is-released/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 21:01:23 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=570</guid>
		<description><![CDATA[Servers are being updated as we speak. Valve spills the beans here. &#8220;The Passing&#8221; features 3 new maps, new weekly game modes (Mutations), a new &#8220;uncommon common&#8221; zombie class (the fallen survivor), melee weapon (golf club), firearm (M-60), support for infected bot play in Versus, 10 new achievements and more!]]></description>
			<content:encoded><![CDATA[<p>Servers are being updated as we speak.</p>
<p>Valve spills the beans <a href="http://store.steampowered.com/news/3742/">here</a>.</p>
<blockquote><p>&#8220;The Passing&#8221; features 3 new maps, new weekly game modes (Mutations), a new &#8220;uncommon common&#8221; zombie class (the fallen survivor), melee weapon (golf club), firearm (M-60), support for infected bot play in Versus, 10 new achievements and more!</p></blockquote>
<div id="attachment_572" class="wp-caption alignnone" style="width: 170px"><a href="http://muppfarmen.se/wp-content/uploads/2010/04/c6m1_riverbank0000.jpg"><img class="size-thumbnail wp-image-572" title="Is that Francis?" src="http://muppfarmen.se/wp-content/uploads/2010/04/c6m1_riverbank0000-150x150.jpg" alt="" width="160" height="100" /></a><p class="wp-caption-text">Is that francis I see?</p></div>
]]></content:encoded>
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		<item>
		<title>Left 4 Dead 2 first DLC coming thursday</title>
		<link>http://muppfarmen.se/2010/04/20/left-4-dead-2-first-dlc-coming-thursday/</link>
		<comments>http://muppfarmen.se/2010/04/20/left-4-dead-2-first-dlc-coming-thursday/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 19:45:33 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=565</guid>
		<description><![CDATA[Seems like the good people at Valve are releasing the first DLC for Left 4 Dead 2 this Thursday. I bet it&#8217;s gonna break Sourcemod. A lot of info about the upcoming changes can be found here: http://www.shacknews.com/onearticle.x/63386 http://kotaku.com/5520780/left-4-dead-2s-the-passing-introduces-weekly-game-mutations http://www.shacknews.com/onearticle.x/63395]]></description>
			<content:encoded><![CDATA[<p>Seems like the good people at Valve are releasing the first DLC for Left 4 Dead 2 this Thursday. I bet it&#8217;s gonna break Sourcemod.</p>
<p>A lot of info about the upcoming changes can be found here:</p>
<p><a href="http://www.shacknews.com/onearticle.x/63386">http://www.shacknews.com/onearticle.x/63386</a><br />
<a href="http://kotaku.com/5520780/left-4-dead-2s-the-passing-introduces-weekly-game-mutations">http://kotaku.com/5520780/left-4-dead-2s-the-passing-introduces-weekly-game-mutations</a><br />
<a href="http://www.shacknews.com/onearticle.x/63395">http://www.shacknews.com/onearticle.x/63395</a></p>
]]></content:encoded>
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		<item>
		<title>Death Aboard 2 released for Left 4 Dead 2</title>
		<link>http://muppfarmen.se/2010/04/14/death-aboard-2-released-for-left-4-dead-2/</link>
		<comments>http://muppfarmen.se/2010/04/14/death-aboard-2-released-for-left-4-dead-2/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 19:40:21 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=556</guid>
		<description><![CDATA[A bit more tricky to install than the original, but seems to work nicely. Get it over at l4dmods.]]></description>
			<content:encoded><![CDATA[<p>A bit more tricky to install than the original, but seems to work nicely.</p>
<p>Get it over at <a href="http://www.l4dmods.com/index.php?option=com_joomloads2&#038;view=package&#038;pid=143&#038;Itemid=32">l4dmods</a>.</p>
]]></content:encoded>
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