Posted: April 4th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | No Comments »
The already really nice City 17 campaign for Left 4 Dead has been ported to Left 4 Dead 2 as version 3.0. Complete with a rain storm, gauntlet and loads of other goodies.
This is the best Left 4 Dead 2 campaign so far in my opinion.
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Posted: March 2nd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2 | Tags: campaigns, l4d, l4d2 | No Comments »
The fine custom campaign Fort Noesis has been released for Left 4 Dead 2.
Read all about it over at l4dmaps:
The new versions are uploaded to our Left 4 Dead and Left 4 Dead 2 servers.
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Posted: February 24th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, updates | Tags: l4d, l4d2, updates | No Comments »
Updates to Left 4 Dead and Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Fixed an issue where servers wouldn’t relist after the master server was bounced
Left 4 Dead 2
- Fixed a Linux dedicated server crash
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Posted: February 21st, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2 | No Comments »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. XBOX 360 users will see these changes in an upcoming title update. The major changes include:
Left 4 Dead 2
- Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set
- Fixed a case where survivor bots would fail to rescue a friend from charger attacks
- Updated Thai translations
- Fixed an issue where servers wouldn’t relist after the master server was bounced
- Fixed Charger jumping exploit
- Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall
Posted: February 8th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2, news | No Comments »
According to the l4d2 blog, there will be infected bots soon. This will help balance versus matches where the infected team isn’t full with bloodthirsty human players.
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Posted: February 7th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2 | Tags: l4d2 | No Comments »
FINALLY the props from left 4 dead 1 has got clip functionality (the brown doors). Dead on Time 2 seems to work really well now.
Checking/Installing ‘Left 4 Dead 2 Add-on Support’ version 6
0.00% ../left4dead2\left4dead2\models\extras\info_speech.sw.vtx
0.00% ../left4dead2\left4dead2\models\props_doors\null.dx80.vtx
0.00% ../left4dead2\left4dead2\models\props_doors\null.sw.vtx
0.00% ../left4dead2\left4dead2\models\props_lighting\corner_light_180.dx80.vtx
0.01% ../left4dead2\left4dead2\models\props_lighting\corner_light_180.sw.vtx
0.01% ../left4dead2\left4dead2\models\props_unique\generator_switch_01.dx80.vt x
0.02% ../left4dead2\left4dead2\models\props_unique\generator_switch_01.sw.vtx
24.52% ../left4dead2\left4dead2\pak02_000.vpk
49.01% ../left4dead2\left4dead2\pak02_001.vpk
73.52% ../left4dead2\left4dead2\pak02_002.vpk
79.58% ../left4dead2\left4dead2\pak02_003.vpk
97.31% ../left4dead2\left4dead2\pak02_004.vpk
97.42% ../left4dead2\left4dead2\pak02_005.vpk
98.73% ../left4dead2\left4dead2\pak02_006.vpk
99.23% ../left4dead2\left4dead2\pak02_007.vpk
99.57% ../left4dead2\left4dead2\pak02_008.vpk
99.69% ../left4dead2\left4dead2\pak02_009.vpk
99.94% ../left4dead2\left4dead2\pak02_010.vpk
100.00% ../left4dead2\left4dead2\pak02_dir.vpk
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. XBOX 360 users will see these changes in an upcoming title update. The major changes include:
Gameplay
- Now ghost PZ’s can never be staggered
- Enabled PZ bots
- PZ bots use their more aggressive survival mode behavior in versus and scavenge
- Enabled finale manual spawn by default
- Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
- Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
- Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
- Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
- Fixed issue with witch sometimes taking on uncommon common properties
- Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
- VAC banned users can now play L4D2 single-player, commentary mode and credits
Map Fixes
- Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
- Dark Carnival Fair Ground: added navigation area that was missing
- Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
- Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can’t pass through
- Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
- The Parish Waterfront: Fixed various navigation areas
- Mall: Tuned spawning for difficulty
SDK Content
- Added missing nature/blend tooltextures added
- Added missing cs models/textures
- Added missing acunit01 model/texture
- Added missing ammo_can_02 model/texture
- Added missing patio_chair model/texture
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Posted: January 23rd, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead, Left 4 Dead 2, updates | Tags: l4d, l4d2 | No Comments »
City17 has been updated to 2.4, now with versus support.
Dead on Time 2 has been updated to 2.5. Unfortunately there is still a ton of noclip problems with some l4d entities (notably wooden inner doors), but at least the campaign is playable.
I also removed some buggy non-working campaigns (Silent Hill, Big Brother and some other.)
All details are on the front page.
Posted: January 19th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, Tech stuff, updates | Tags: l4d2, updates | No Comments »
Can it be that addon-support is finally tackling the left 4 dead props noclipping and stuff? Have to find out..
Edit: Nope
Inside doors in no Mercy 2 are still noclip.
No installation record found at ..
Checking/Installing 'left 4 dead 2 common' version 15
Checking/Installing 'left 4 dead 2 linux dedicated server' version 12
Checking/Installing 'Left 4 Dead 2 Add-on Support' version 5
0.01% ..\left4dead2\materials\cubemaps\urban_cube01.hdr.vtf
0.01% ..\left4dead2\models\extras\info_speech.sw.vtx
0.01% ..\left4dead2\models\props_doors\null.dx80.vtx
0.01% ..\left4dead2\models\props_doors\null.sw.vtx
0.01% ..\left4dead2\models\props_lighting\corner_light_180.dx80.vtx
0.02% ..\left4dead2\models\props_lighting\corner_light_180.sw.vtx
0.02% ..\left4dead2\models\props_unique\generator_switch_01.dx80.vtx
0.03% ..\left4dead2\models\props_unique\generator_switch_01.sw.vtx
24.62% ..\left4dead2\pak02_000.vpk
49.19% ..\left4dead2\pak02_001.vpk
73.80% ..\left4dead2\pak02_002.vpk
79.87% ..\left4dead2\pak02_003.vpk
97.67% ..\left4dead2\pak02_004.vpk
97.77% ..\left4dead2\pak02_005.vpk
99.10% ..\left4dead2\pak02_006.vpk
99.59% ..\left4dead2\pak02_007.vpk
99.94% ..\left4dead2\pak02_008.vpk
100.00% ..\left4dead2\pak02_dir.vpk
Connection Reset
Posted: January 13th, 2010 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2, updates | Tags: l4d2, updates | No Comments »
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Gameplay
- Fixed where last round of upgraded ammo didn’t have upgrade effect
- Jockeyed survivor now glows for infected team in all cases
- Fixed exploit that allowed Jockey players to get instant recharge of their ability
- Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
- Charger now applies a small amount of damage when charging through physic props
Match Making
- Changed how requests are made to master server for group servers
- Fixed sorting on group servers UI
- Reduced update work on group servers UI
Miscellaneous
- Made the water shader support splitscreen on the PC
- Miscellaneous fixes in the subtitles
- Updated system tray icon
- Fixed Survival timer issue caused when voting for round restart
SDK/L4D2-LD/Hammer changes
- When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
- Changed base.fgd default skybox to one that exists in L4D2
- Added env_instructor_hint to fgd, as well as content/game icon images
- Deadline URL fix
- Added missing vmt for env_instructor_hint
- L4D Addon Support – restored missing delivery van modified VMT
- L4D Addon Support – restored missing shelves metal 3
- L4D Addon Support – restored floodlight generator switch
- L4D Addon Support – restored missing airliner content
- Updated vbsp to correctly handle instances within instances
- Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer
Posted: December 25th, 2009 | Author: =MUPP= oGre | Filed under: Left 4 Dead 2 | Tags: addons, l4d2 | No Comments »
I tried adding Death Aboard V7 to the Left 4 Dead 2 servers yesterday. It played decently with only a few missing textures. One downside is that noclip can occur on several objects in-game for example doors..
Hopefully map creators will re-compile their maps with the Left 4 Dead 2 authoring tools so we can enjoy the campaigns with melee weapons and working objects in-game.
2 people like this post.