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	<title>muppfarmen.se &#187; Plugins</title>
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		<title>Sourcemod beta support for Left 4 Dead 2</title>
		<link>http://muppfarmen.se/2009/11/22/sourcemod-beta-support-for-left-4-dead-2/</link>
		<comments>http://muppfarmen.se/2009/11/22/sourcemod-beta-support-for-left-4-dead-2/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 10:28:59 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=251</guid>
		<description><![CDATA[There is a new 1.3 snapshot with backported fixes for getting l4d2 support. Read the news here. I have installed the latest metamod and sourcemod snapshots on the servers now, so it is possible to start looking for useful server plugins.]]></description>
			<content:encoded><![CDATA[<p>There is a new 1.3 snapshot with backported fixes for getting l4d2 support. Read the news <a href="http://forums.alliedmods.net/showthread.php?t=109839">here</a>.</p>
<p>I have installed the latest metamod and sourcemod snapshots on the servers now, so it is possible to start looking for useful server plugins.</p>
]]></content:encoded>
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		<item>
		<title>Country Nick is back!</title>
		<link>http://muppfarmen.se/2009/10/01/country-nick-is-back/</link>
		<comments>http://muppfarmen.se/2009/10/01/country-nick-is-back/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 18:35:21 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=140</guid>
		<description><![CDATA[A new snapshot of sourcemod(2790 or higher), combined with a manual update to an offset did the trick. Now let&#8217;s see if the servers will behave.]]></description>
			<content:encoded><![CDATA[<p>A new snapshot of <a href="http://www.sourcemod.net/smdrop/1.2/sourcemod-1.2.4-hg2790.tar.gz">sourcemod</a>(2790 or higher), combined with a manual update to an <a href="https://bugs.alliedmods.net/show_bug.cgi?id=4033">offset</a> did the trick.</p>
<p>Now let&#8217;s see if the servers will behave.</p>
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		<item>
		<title>Connect announce seems to screw sourcemod</title>
		<link>http://muppfarmen.se/2009/09/30/connect-announce-seems-to-screw-sourcemod/</link>
		<comments>http://muppfarmen.se/2009/09/30/connect-announce-seems-to-screw-sourcemod/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 04:59:37 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[l4d]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=133</guid>
		<description><![CDATA[I&#8217;m disabling the countrynick plugin for now and the servers seems to be connectable again. More Info]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m disabling the countrynick plugin for now and the servers seems to be connectable again.</p>
<p><a href="http://forums.alliedmods.net/showthread.php?t=77306">More Info</a></p>
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		<item>
		<title>Sourcemod 1.2.2 has been released</title>
		<link>http://muppfarmen.se/2009/08/28/sourcemod-1-2-2-has-been-released/</link>
		<comments>http://muppfarmen.se/2009/08/28/sourcemod-1-2-2-has-been-released/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 08:47:56 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[sourcemod]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=119</guid>
		<description><![CDATA[The good guys at sourcemod has put together a final 1.2.2 release. This release is mainly to deal with the orangebox changes in TF2. I&#8217;ll be updating the servers ASAP. See the Relese Notes.]]></description>
			<content:encoded><![CDATA[<p>The good guys at sourcemod has put together a final 1.2.2 release. This release is mainly to deal with the orangebox changes in TF2. I&#8217;ll be updating the servers ASAP.</p>
<p>See the <a href="http://wiki.alliedmods.net/SourceMod_1.2.2_Release_Notes">Relese Notes</a>.</p>
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		<title>TF2 update broke sourcemod</title>
		<link>http://muppfarmen.se/2009/08/14/tf2-update-broke-sourcemod/</link>
		<comments>http://muppfarmen.se/2009/08/14/tf2-update-broke-sourcemod/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 17:11:52 +0000</pubDate>
		<dc:creator>=MUPP= oGre</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=106</guid>
		<description><![CDATA[sourcemod unfortuanetly broke in this update and the good guys at sourcemod have worked hard all day to fix it. A snapshot is now available that hopefully lets the server run until sourcemod 1.2.2 is released within a week or so. I&#8217;ll try to get a snapshot running on the TF2 servers before tonights Fredagsmys.]]></description>
			<content:encoded><![CDATA[<p>sourcemod unfortuanetly broke in this update and the good guys at <a href="http://www.sourcemod.net/">sourcemod</a> have worked hard all day to fix it. A snapshot is now available that hopefully lets the server run until sourcemod 1.2.2 is released within a week or so. </p>
<p>I&#8217;ll try to get a snapshot running on the TF2 servers before tonights Fredagsmys.</p>
]]></content:encoded>
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		<item>
		<title>New plugins on TF2 servers</title>
		<link>http://muppfarmen.se/2009/05/25/new-plugins-on-tf2-servers/</link>
		<comments>http://muppfarmen.se/2009/05/25/new-plugins-on-tf2-servers/#comments</comments>
		<pubDate>Mon, 25 May 2009 07:15:04 +0000</pubDate>
		<dc:creator>=MUPP= mrmunson</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[afk]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://muppfarmen.se/?p=23</guid>
		<description><![CDATA[Last night oGre installed the an AFK Manager plugin on both of our Team Fortress 2 servers. We&#8217;ll elaborate more on the details later but for now the settings are as follows: If your&#8217;e afk for 1 minute you are automatically moved to spectator. Another minute of inaction, i.e. 2 minutes total of inactivity, kicks [...]]]></description>
			<content:encoded><![CDATA[<p>Last night oGre installed the an <a href="http://forums.alliedmods.net/showthread.php?t=74531">AFK Manager plugin</a> on both of our Team Fortress 2 servers. We&#8217;ll elaborate more on the details later but for now the settings are as follows:</p>
<p>If your&#8217;e afk for 1 minute you are automatically moved to spectator. Another minute of inaction, i.e. 2 minutes total of inactivity, kicks the player from the server.</p>
]]></content:encoded>
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