First bugfix for engineer update

Posted: July 10th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on First bugfix for engineer update

Valve have released a bunch of bugfixes for the engie update. The servers have been updated this morning.

– Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

– Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

– Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

– Fixed a bug where players would go into reference poses when switching classes while carrying a building.

– Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

– The amount of revenge crits a player can have at one time is now capped at 35.

– The Wrangler no longer shows the shotgun’s ammo count.

– Engineers can no longer pick up buildings while stunned or in loser state.

– Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

– Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

– The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

– Fixed a crash in the control point progress bar.

– Fixed a server crash in the player death code, related to building carrying.

– Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

– Achievement fixes:

– The “Rio Grind” achievement limit is now correctly set to 50.

– Fixed a typo in Six-String Stinger achievement name.

– Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

– Fixed getting the Six-String Stinger achievement without playing the guitar.

– Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

– Missed notes from yesterday’s release:

– New response rules and sounds added for some classes

– Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.

– Fixed a bug that allowed sapped buildings to be picked up by the Engineer.

– Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.

– Fixed a bug where players would go into reference poses when switching classes while carrying a building.

– Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.

– The amount of revenge crits a player can have at one time is now capped at 35.

– The Wrangler no longer shows the shotgun’s ammo count.

– Engineers can no longer pick up buildings while stunned or in loser state.

– Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.

– Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.

– The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

– Fixed a crash in the control point progress bar.

– Fixed a server crash in the player death code, related to building carrying.

– Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

– Achievement fixes:

– The “Rio Grind” achievement limit is now correctly set to 50.

– Fixed a typo in Six-String Stinger achievement name.

– Fixed a bug in the “Death Metal” achievement that caused it to rapidly complete itself.

– Fixed getting the Six-String Stinger achievement without playing the guitar.

– Fixed sentrygun detection code in “Best Little Slaughterhouse in Texas” and “Deputized”.

– Missed notes from yesterday’s release:

– New response rules and sounds added for some classes

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Engineer update is live

Posted: July 9th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Engineer update is live

Our servers are up and the payload server has got the new maps on rotation.

Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2

  • Added The Frontier Justice.
  • Added The Wrangler.
  • Added The Gunslinger.
  • Added The Southern Hospitality.
  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • Added Engineer main menu music.
  • Added 4 new maps:
    • Thunder Mountain, a 3 stage Payload map.
    • Hightower, a Payload Race map.
    • Upward, a Payload map.
    • ColdFront, a community built Capture Point map.
  • Item tuning:
    • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
    • The Gunboats now reduce self-damage by 60% (was 75%)
    • The Tribalman’s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
  • Added better feedback sound for Pyros on when their flamethrower is doing damage.
  • Fixed blood effect on bleeding player.
  • Added a glow effect to Payload carts.
  • Added Romanian language support.
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Team Fortress 2 update

Posted: July 2nd, 2010 | Author: | Filed under: Team Fortress 2, Tech stuff, updates | Tags: | Comments Off on Team Fortress 2 update

Valve have released a mandatory update to TF2. The most interesting thing is a new Web API for TF2 items. Maybe time to create an Android app during the vacation?

Server Browser
– Server browser now starts centered onscreen when it opens up.
– Filter panel now starts expanded, instead of hidden.
– Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
– Added a “max player count” filter setting.
– Renamed quick list checkbox from “Show Map List” to “Simplified List”.
– Mouseover the checkbox now explains the simplified list in the status bar.
– Quicklist now shows the number of other servers running each map.
– Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

Team Fortress 2
– Added missing earbud particles for DX8 players.
– Added new ConVar mp_windifference_min to be used with mp_windifference.
– Added Engineer to the list of classes that can equip Max’s Pistol.
– Rebuilt sound cache files that were out of date.
– Source TV:
– Fixed unlockable items not being visible.
– Stopped “player is carrying X” messages looping forever.
– Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
– Changed in-game button colors to be less eyepoppingly bright.
– Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
– Fixed some graphical issues when alt-tabbing during a game.
– Fixed bullet penetration problems with Linux dedicated server.
– Removed an exploit that allowed people to change their names to something other than their Steam profile name.

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Team Fortress 2 updates

Posted: June 11th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Team Fortress 2 updates

Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

  • Made several changes that improve stability for clients running low on addressable memory.
  • Changed all HTML controls to use Webkit for the rendering engine.

Team Fortress 2

  • Added Mac support.
  • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
  • Added Training, with support for General gameplay & Soldier class training for now.
  • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
  • The “Open Character Loadout” key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
  • Added community submitted gameplay tips
  • Community Requests:
    • Added “mp_forceautoteam”, a server convar that forces all joining players to autoteam.
    • Added “mp_stalemate_meleeonly”, a server convar that allows melee weapons only during stalemates.
    • Added “ExtinguishPlayer” input to tf_player for map makers.

And the update-to-the-update:

Team Fortress 2

  • Fixed training servers showing up in the server browser for other users
  • Fixed a crash related to level changes while playing a game with bots
  • Fixed a potential crash on startup
  • Remove debug “crash” command on dedicated servers

The servers are up and running now.

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Team Fortress 2 for Mac is here

Posted: June 11th, 2010 | Author: | Filed under: Team Fortress 2 | Tags: | Comments Off on Team Fortress 2 for Mac is here

Along with some changes to the main GUI and Mac-exclusive earbuds.

http://www.teamfortress.com/macupdate/

Read all about it here.

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Team Fortress 2 Update Released

Posted: May 21st, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added new community weapons and hats
  • Updated CP_Gorge
    • Added nobuilds to the awnings outside BLU’s forward spawn to preventing players building up there.
    • More clip work and model collision work based on community feedback.
    • Fixed BLU forward spawn door appearing through roof.
  • Updated PLR_Pipeline
    • Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
    • Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
    • Fixed rare cases where stage would break when cart had no nearby capper(s).
    • Fixed carts not always moving to their starting locations correctly.
    • Fixed respawn times in Stage 3 not being set to the proper values.
    • Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
  • Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
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Pyro balancing fixes are live

Posted: May 20th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | 1 Comment »

Well, sort of fix:

Team Fortress 2:
– Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes:
– Increased base damage 10%
– Afterburn duration increased (from 6 to 10)
– Flares that hit a burning player at mid-to-long range will crit
– Reduced Backburner damage bonus from 20% to 15%

So now he has 88% damage with the flamethrower instead of 80% since the initial nerf. The afterburn restore is most welcome. It will be fun to see how the pyro plays now.

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Pyro balancing continues

Posted: May 19th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Pyro balancing continues

There has been an update to the official blog:

It looks like there will be some more balancing fixes for our fiery friend. I for one look forward to those, as I feel that the Pyro was severely weakened in the latest update.

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Engineer update in the works

Posted: May 6th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Engineer update in the works

Apparently there was a hidden message in the update #119 source. There is a short film that really tells us that the engineer update is coming:

http://www.teamfortress.com/119/comingsoon.html

I look forward to seeing what they have in store for our technical friend.

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Team Fortress 2 update released

Posted: May 6th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: | Comments Off on Team Fortress 2 update released

This time around there are some adjustments for the badges, which means that gold medal is given to people that started playing within three months of the official release date (October 10th, 2007). This means that I will get my gold medal now.

Shiny gold badge

Shiny gold badge

The rest of the stuff is some small balance changes for Pyro (not reverting the damage nerf).

Well, the Valve version goes like this:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Mann Co. badges updated
    • Added new “Primeval Warrior” employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave “Primeval Warrior” badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt
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