Posted: May 1st, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | Comments Off
After tonights play testing with update #119, we can conclude that the pyro is quite worthless. Before we won 50% of the duels against a harder class, now it’s like 0. You can get in and set people on fire, but the damage is so low that your teammates will get both the kill and assist point. Blowing leafs could be a nice way to spend the spare time, but it has no place in a war zone.
I really hope that Valve will re-balance the Pyro. Participate in the discussion over at the steam forums!
And the news from Valve? Here:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added further PropHunt mode support
- Added a “SetCustomModelRotates” input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
- Added a “SetCustomModelVisibletoSelf” input, which will set whether or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
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Posted: April 30th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | Comments Off
There will be cake, and medals and…
http://www.teamfortress.com/119/
There are hidden pages!
http://www.teamfortress.com/119/steam.html
http://www.teamfortress.com/119/teams_and_fortresses.html
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Posted: April 30th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | Comments Off
The good old tradition from Valve to release a patch for the update continues. This time they’re plugging the possibility to build several sentries and try to balance the crippled backburner a bit. There are some reports of SourceMod being broken again. If so it should only be an offset or two and easily fixed.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed several issues with the Source SDK
- Added new items to commemorate our 119th (or so) update
- Scout’s “Retire the Runner” achievement updated to be
- “Kill a Scout while they are under the effect of Crit-a-Cola.”
- Added a 20% damage bonus to The Backburner.
- Fixed the Flare Gun’s afterburn duration being lowered by the Flamethrower’s duration reduction.
- Fixed the teleporter exit using the wrong particle effect.
- Fixed HUD damage indicators not appearing.
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed receiving damage not causing view-kicks on players.
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed Server Browser not saving filter settings properly.
- Fixed a client crash in the targetID on clients running custom HUDs
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Posted: April 29th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: sourcemod, tf2 | Comments Off
Latest snapshot of mm:s and sm have been applied. Sourcemod 2952 and later should have all offsets fixed as well.
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Posted: April 29th, 2010 | Author: =MUPP= oGre | Filed under: Plugins, Team Fortress 2, Tech stuff | Tags: sourcemod, tf2 | Comments Off
The good guys at Sourcemod have fixed problems with the new version of TF2:
http://forums.alliedmods.net/showthread.php?t=125506
Blazingly fast work there! We won’t have time to upgrade the servers until sometime tonight though.
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Posted: April 29th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: tf2 | Comments Off
The servers will be non-functional until we get a chance to disable or patch metamod/sourcemod.
Required updates to Team Fortress 2 and Day of Defeat: Source have been released. The specific changes include:
Dedicated server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart.
- Fixed a case where servers could have “ghost” players consuming player slots.
Engine
- Marked the “snd_show” convar as a cheat.
Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.
Gameplay Changes:
- Pyro changes:
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Heavy changes:
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes:
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin’ Target changes:
– Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
– Capped the turn rate from +left and +right while charging.
- The Huntsman changes:
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you’re jumping, but you can’t fire until you’re on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes:
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes:
- Bots don’t retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don’t hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change:
– Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
– log_verbose_enable default: 0
– log_verbose_interval default: 3 secs
– “Last-weapon” initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes:
- Fixed an case where The Gunboats didn’t apply their damage reduction properly.
- The amount count in the HUD now flashes red when you’re low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry’s kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.
And in addition to those changes, we have made large changes in the Linux engine, moving to a newer compiler, adding multiple GCC specific optimizations and changing the filesystem layout for binaries to match more closely to other platforms builds.
These changes have a few consequences you should be aware of. We have increased the minimum glibc version to 2.3.6, our survey shows that over 95% of you already have newer glibc’s so this shouldn’t generally be an issue. The new compiler and optimizations has also changed the binary format, if you are using tools that do binary patches into our engine (SourceMod and the like) then these will no longer function, the authors of those products will need to provide updates to get them working again. We have also increased our usage of threads and mutex constructs, if you see hangs or deadlocks on your server (when you didn’t before) a gdb backtrace of the process will help us pin down problem.
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Posted: April 21st, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | 1 Comment »
Finally the people at valve seem to address the problem for us casual players that play a lot of custom maps. So far we get nearly zero drops when playing between 2 and 4 hours, which sucks.
Read more about the details over at the official blog:
http://www.teamfortress.com/post.php?id=3727&p=1
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Posted: April 15th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2 | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added Sam & Max items
- Fixed the Demoman’s Fro not cloaking properly when being used by a disguised Spy
- Reduced the damage bonus the Equalizer receives as the player loses health
- The speed boost was not changed
- Community Request
- Added a flag to info_particle_system to mark particle systems as “weather” effects
Team Fortress Blog
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Posted: April 4th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | Comments Off
I’ve added three new KotH maps on tf.muppfarmen.se for review.
- koth_coldfront_b1
- koth_corporate_b5
- koth_winter_ridge_b2
Get in there and check them out!
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Posted: March 19th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Added items submitted to the Contribute! site by members of the community
Submit your own creations! http://www.teamfortress.com/contribute/
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