Posted: March 11th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: tf2 | Comments Off
Our beloved original tf2 server is up and running again!
We upgraded to a dual core processor, doubled the amount of RAM, and moved from Clark Connect 4.3 to ClearOS 5.1.
All statistics have been re-imported to the database and Sourcemod and HLStatsX CE have been upgraded to the latest versions. The server should feel snappier now.
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Posted: March 6th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2 | Tags: tf2 | Comments Off
According to the TF2 blog. This will be a very hard class to update in a balanced way IMHO.
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Posted: February 25th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, update | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed servers with bots reporting incorrect player numbers
Team Fortress 2
- Fixed pipebombs not colliding correctly with players
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Posted: February 23rd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, updates | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed servers being inappropriately delisted from the master server
Team Fortress 2
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
- Moved the Blue team Sniper wall down to match the Red team Sniper wall
- Updated Russian localization strings
- Fixed the Pyro not being able to deflect enemy flares
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone
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Posted: February 21st, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: hlstatsx, tf2, updates | Comments Off
HLStatsX CE 1.6.7 has been released.
The server has been updated.
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Posted: February 11th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, Tech stuff, updates | Tags: tf2 | Comments Off
Due to a hardware failure (probably a failing PSU) tf2.muppfarmen.se has to be taken down. We have no idea when we will have the time, money and energy to get it going again unfortunately.
This also affects mumble2.
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Posted: February 3rd, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, updates | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
- Added new Highlander mode
- 9 players allowed per team
- Restricts each team to 1 of each class
- Use mp_highlander (0/1) to toggle off/on: default is 0
- Added “bots” to the server’s sv_tags convar if the server is running bots
- Fixed a weapon name localization issue
- Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
- Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit
- Changed to prevent Engineers from building on top of the shack in each base
- Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start
- Improved clipping to prevent people from getting out of the map
- Optimized the map for better performance
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Posted: January 28th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, updates | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added 3 new hats that can be worn by any class
- Towering Pillar of Hats”
- Noble Amassment of Hats”
- Modest Pile of Hat”
- Added Propaganda contest winners’ hats for First Place, First Runner-up, and Second Runner-up
- Added “Edit Loadout” button to the class menu
- Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
- Fixed Snipers being able to shoot enemies through gates
- Fixed Linux servers not properly reconnecting to Steam when they lose their connection
- Fixed stickies being destructible before they’re stuck to something
- Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
- Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
- Fixed player health panels sometimes using the wrong animations for buffed or low health values
- Updated the net_showevents convar to be marked as a cheat
- Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
- Updated Italian localization strings
- Updated the custom TF2 fonts with Polish characters
- Updated CP_Gorge
- Added more cover outside of the initial BLU spawn area
- Added a forward spawn for the BLU team after Cap1 is captured
- Added another access point to the upper level from the front of the RED base
- Added more cover in the room just before Cap2
- Decreased RED team’s respawn time while they own Cap1
- Fixed a few areas where players would sometimes become stuck
Community requests
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Posted: January 15th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, update | Comments Off
The guys over at Valve has put together a way to submit user-created content, e.g. weapon models and nifty avatars. Check it out here.
They have put up a custom site for this here.
Looks promising!
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Posted: January 14th, 2010 | Author: =MUPP= oGre | Filed under: Team Fortress 2, updates | Tags: tf2, update | Comments Off
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Additions
- Various improvements to Spy disguise and feign death
- Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
- Spies now play the appropriate death cry on feign death based on the corpse that appears
- Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
- Feigning death due to explosive damage now has a chance to gib, like a normal death
- Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
- The weapons dropped by feign death corpses now have appropriate physics and collision for their type
- Combat text for damage done to Spies that feign death will now show the un-modified damage amount
- Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
- Fixed a couple of physics issues on ragdolls created by feign death
- Added convars to further customize the “play a hit sound whenever you injure an enemy” option
- tf_dingaling_volume”. Sets the volume of the hit sound
- tf_dingaling_pitchmindmg”. Sets the desired pitch of the hit sound when a minor damage hit is done
- tf_dingaling_pitchmaxdmg”. Sets the desired pitch of the hit sound when a major damage hit is done
- tf_dingaling_wav_override”. Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
- Added Medic Ubersaw kill taunt
- Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play
- Updated various localization strings
Changes
- Removed the clamps on the “viewmodel_fov” convar
- Added “viewmodel_fov_demo”, a convar that controls viewmodel fov during demo playback
- Force-a-Nature will now correctly knock back players on the ground
- Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
- Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
- Increased the rate of the Soldier’s Rage generation by 40%
- Reduced the duration of the Soldier’s Buff Banner effect from 14 seconds to 10
- Reduced the explosive damage resistance on the Chargin’ Targe to 50%
Fixes
- Fixed the Scout’s legs twisting out of shape during a double jump
- Fixed player models popping up and then down when they duck during a jump
- Fixed Sniper rifle not penetrating friendlies
- Fixed Bonk! Atomic Punch phase effect
- Fixed rockets not being removed if they explode in func_nogrenades zones
- Fixed the Sandman being able to bat balls through doors
- Fixed the Gunboats absorbing damage from the Soldier’s grenade kill taunt
- Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
- Minor fixes to the crafting UI
- Changed the item layout in the crafting panel to better fit the backpack panel
- Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
- Fixed the crafting panel next/prev page buttons being hard to use while dragging
- Fixed the “equipped” label in the item panels stealing the mouse focus from the item panel itself
Updated Novint Falcon settings (no effect on non-Falcon players)
- Recoil/Reload force added for the Direct Hit rocket launcher
- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
- More defined flesh hit force added for the Equalizer pick axe
- More defined flesh hit/world hit force added for the Eyelander sword
- Added swing forces for Eyelander sword
- Added appropriate trumpet forces for Blu Buff Banner
- Added appropriate trumpet forces for Red Buff Banner
- Shotgun reload for Heavy & Pyro changed to feel more appropriate now
- Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
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