Team Fortress 2 update

Posted: February 25th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Team Fortress 2 update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

  • Fixed servers with bots reporting incorrect player numbers

Team Fortress 2

  • Fixed pipebombs not colliding correctly with players
2 people like this post.


Sourcemod 1.3.0 released

Posted: January 15th, 2010 | Author: | Filed under: Left 4 Dead, Left 4 Dead 2, Team Fortress 2, Tech stuff, updates | Tags: , | Comments Off on Sourcemod 1.3.0 released

For the first time all servers actually have the same version of sourcemod. We’ve been running 1.3 snapshots on the l4d2 servers for a while, so I don’t expect anything to break.

Release details

Be the first to like.


Team Fortress 2 continues to evolve

Posted: January 15th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Team Fortress 2 continues to evolve

The guys over at Valve has put together a way to submit user-created content, e.g. weapon models and nifty avatars. Check it out here.

They have put up a custom site for this here.

Looks promising!

1 person likes this post.


Team Fortress 2 update

Posted: January 14th, 2010 | Author: | Filed under: Team Fortress 2, updates | Tags: , | Comments Off on Team Fortress 2 update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Additions

  • Various improvements to Spy disguise and feign death
    • Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
    • Spies now play the appropriate death cry on feign death based on the corpse that appears
    • Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
    • Feigning death due to explosive damage now has a chance to gib, like a normal death
    • Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
    • The weapons dropped by feign death corpses now have appropriate physics and collision for their type
    • Combat text for damage done to Spies that feign death will now show the un-modified damage amount
    • Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
    • Fixed a couple of physics issues on ragdolls created by feign death
  • Added convars to further customize the “play a hit sound whenever you injure an enemy” option
    • tf_dingaling_volume”. Sets the volume of the hit sound
    • tf_dingaling_pitchmindmg”. Sets the desired pitch of the hit sound when a minor damage hit is done
    • tf_dingaling_pitchmaxdmg”. Sets the desired pitch of the hit sound when a major damage hit is done
    • tf_dingaling_wav_override”. Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
  • Added Medic Ubersaw kill taunt
  • Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play
  • Updated various localization strings

Changes

  • Removed the clamps on the “viewmodel_fov” convar
  • Added “viewmodel_fov_demo”, a convar that controls viewmodel fov during demo playback
  • Force-a-Nature will now correctly knock back players on the ground
  • Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
  • Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
  • Increased the rate of the Soldier’s Rage generation by 40%
  • Reduced the duration of the Soldier’s Buff Banner effect from 14 seconds to 10
  • Reduced the explosive damage resistance on the Chargin’ Targe to 50%

Fixes

  • Fixed the Scout’s legs twisting out of shape during a double jump
  • Fixed player models popping up and then down when they duck during a jump
  • Fixed Sniper rifle not penetrating friendlies
  • Fixed Bonk! Atomic Punch phase effect
  • Fixed rockets not being removed if they explode in func_nogrenades zones
  • Fixed the Sandman being able to bat balls through doors
  • Fixed the Gunboats absorbing damage from the Soldier’s grenade kill taunt
  • Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
  • Minor fixes to the crafting UI
    • Changed the item layout in the crafting panel to better fit the backpack panel
      • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging
    • Fixed the “equipped” label in the item panels stealing the mouse focus from the item panel itself

Updated Novint Falcon settings (no effect on non-Falcon players)

  • Recoil/Reload force added for the Direct Hit rocket launcher
  • Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
  • More defined flesh hit force added for the Equalizer pick axe
  • More defined flesh hit/world hit force added for the Eyelander sword
  • Added swing forces for Eyelander sword
  • Added appropriate trumpet forces for Blu Buff Banner
  • Added appropriate trumpet forces for Red Buff Banner
  • Shotgun reload for Heavy & Pyro changed to feel more appropriate now
  • Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
1 person likes this post.


Team Fortress 2 Update

Posted: November 3rd, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on Team Fortress 2 Update

FINALLY they try to locate the steam binary in a cleverer way than before.

Client side:
– Fixed client-side perf problem after changing levels on Koth_Harvest_Event.
– Added Bill’s Hat for players who pre-purchase Left 4 Dead 2

My skiny new hat

My skiny new hat

Linux:
– Add warning if +map is not specified on the command line
– Steam is located by searching .., . and $PATH
– Added -steambin option to specify location steam, overrides search
– Added -steamverify option to add -verify_all when updating with steam

1 person likes this post.


Team Fortress 2 update

Posted: October 30th, 2009 | Author: | Filed under: Team Fortress 2 | Tags: , | Comments Off on Team Fortress 2 update

A Halloween update! A new map among other things:

Team Fortress 2
– Added a new community map: Koth_Harvest
– Added a Halloween edition called Koth_Harvest_Event
– Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
– Updated the CTF, Arena, and KOTH versions of Sawmill
– Fixed Engineer exploit
– Added check to prevent clients from sending empty or all whitespace names to the server
– Fixed “item_found” announcements coloring the player names if the player has :: in their name
– QuickSwitch improvements
– Added key input so you can cycle through it using the slot input keys
– Added all loadout slots (not just primary, secondary, and melee)
– Removed duplicate entries (should only see 1 flaregun, etc.)
– Fixed a few small layout & empty slot bugs

Community requests:
– Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
– Added a “both” selection to the invalid winners field for team_control_point_master and team_control_point_round entities

Be the first to like.